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Registrato: 30/08/05 20:59 Messaggi: 1076 Residenza: Shattrath
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Inviato: Ven Mag 01, 2009 8:36 am Oggetto: Tutte le patch di WoW - anno 2009 |
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Ricordo che le patch degli anni precendenti si trovano nel nostro forum in questi topic:
2008 -> http://clanitalia.altervista.org/forum/viewtopic.php?t=857
2007 -> http://clanitalia.altervista.org/forum/viewtopic.php?t=787
2006 -> http://clanitalia.altervista.org/forum/viewtopic.php?t=359
2005 -> http://clanitalia.altervista.org/forum/viewtopic.php?t=360
2004 -> http://clanitalia.altervista.org/forum/viewtopic.php?t=361
In questo messaggio: Patch 3.0.8 (2009-01-20), 3.0.8a (2009-01-27), Patch 3.0.9 (2009-02-10).
--------------------------------------------------------------------------------
- World of Warcraft Client Patch 3.0.9 (2009-02-10)
--------------------------------------------------------------------------------
The latest patch notes can always be found at
http://www.wow-europe.com/en/patchnotes/
The latest test realm patch notes can always be found at
http://www.wow-europe.com/en/info/underdev/testrealm.html
Druids
- Ferocious Bite: This ability now only uses up to 30 energy in addition to its base cost.
Hunters
- Kindred Spirits (Beast Mastery): This talent now grants 20% pet
damage at max rank.
- Serpent’s Swiftness (Beast Mastery): This talent now grants 20% pet
attack speed at max rank.
- Pets
Lava Breath now reduces the target's casting speed by 25%, down from
50%.
Poison Spit now reduces the target's casting speed by 25%, down from
50%.
Mages
- Arcane Power now increases damage and mana cost by 10%, cooldown
reduced to 1 minute.
- Arcane Power and Presence of Mind now share a category cooldown.
Arcane Power causes a 15 second cooldown. Presence of Mind, once
consumed, causes a 1.5 second cooldown.
- Arcane Flows now reduces the cooldown of Presence of Mind, Arcane
Power and Invisibility by 15/30%.
- Presence of Mind: The cooldown has been reduced to 2 minutes, (down
from 3.)
- Slow (Arcane): now increases cast time by 30%, down from 60%.
Paladins
- The duration on all Seals has been increased to 30 minutes and can
no longer be dispelled.
- Divine Plea: The amount healed by your spells is reduced by 50% (down
up from 20%), but the effect can no longer be dispelled.
- Sanctified Seals:This talent no longer affects dispel resistance,
but continues to affect crit chance.
Priests
- Inner Fire duration has been increased to 30 minutes and can no longer
be dispelled.
Rogues
- Hunger for Blood (Assassination): Now increases damage 5% per stack,
(up from 3%.)
- Mind Numbing Poison now reduces cast time by 30%, down from 60%.
- Mutilate damage will now do 20% increased damage against poisoned
targets, down from 50%.
- Slice and Dice: This ability now increases melee attack speed by 40%,
up from 30%.
Warlocks
- Curse of Tongues: Now increases the casting time of all spells by 25%
(Rank 1) and 30% (Rank 2), down from 50% and 60%.
Dungeons and Raids
- The Obsidian Sanctum
Changed the color of the fissure in the Obsidian Sanctum to be more visually distinct.
User Interface
- The “GM wishes to speak with you” alert/button, at the top of the
screen, has been changed so that addons do not obscure it.
- A clickable chat message has been added that duplicates the GM
alert/button.
- When a GM wishes to speak with you the Help Request minibar button
will glow.
- For additional notes on Lua and XML changes please visit the UI &
Macros Forum
http://forums.worldofwarcraft.com/board.html?sid=1&forumId=11114
Bug Fixes
- Fixed an issue where players using nVidia 3D glasses were unable to
see spell cooldowns.
- Fixed a software mouse cursor bug that was causing the mouse curser
to disappear from view when over certain UI elements.
- Fixed a player movement error in which other players were appearing
to move erratically when traveling beside them.
--------------------------------------------------------------------------------
- World of Warcraft Client Patch 3.0.8a (2009-01-27)
--------------------------------------------------------------------------------
We are updating World of Warcraft with a minor bug fix patch. For updated
information regarding the changes made in this patch, please visit the official
General forum at:
http://forums.wow-europe.com/board.html?forumId=10001&sid=1
--------------------------------------------------------------------------------
- World of Warcraft Client Patch 3.0.8 (2009-01-20)
--------------------------------------------------------------------------------
The latest patch notes can always be found at
http://www.wow-europe.com/en/patchnotes/
The latest test realm patch notes can always be found at
http://www.wow-europe.com/en/info/underdev/testrealm.html
General
- Players may now create death knights on any realm once they reach
level 55.
- Bonus Armor: The mechanics for items with bonus armor on them has
changed (any cloth, leather, mail, or plate items with extra armor,
or any other items with any armor). Bonus armor beyond the base
armor of an item will no longer be multiplied by any talents or by
the bonuses of Bear Form, Dire Bear Form, or Frost Presence.
- Racial restrictions on mounts have now been lifted. Night Elves on
mechanostriders? Tauren on raptors? You’re not seeing things.
- Racial Resistances: These can now be mitigated against by gaining
additional chance to hit.
- Tapping: All player spells which cause a creature to become
aggressive to you will now also immediately cause the creature to be
tapped.
- All Silence spells now have diminishing returns. This includes:
Arcane Torrent, Garrote silence effect, Improved Counterspell effect,
Improved Kick effect, Silence, Gag Order, Silencing Shot, Spell Lock,
and Strangulate.
- Dispel Resist talents have changed to protect only beneficial spells
and damage over time effects.
- Shield Wall, Barkskin, Guardian Spirit, and Divine Protection are now
off the Global Cooldown.
- A new mailbox is now available at the Crows Tavern in the Dalaran
Sewers.
- We have added over 60 new graveyards to Kalimdor and the Eastern
Kingdoms.
- The run speed in spirit form has been increased by 50%. Night Elves
in Wisp form will now move at a 75% a bonus speed.
- Reputation rewarded for killing mobs will no longer automatically
deprecate. This means trivial mobs will continue to give out their
full amounts of reputation on kill for the majority of cases in the
game (level 70 creatures in Stratholme, for example, will continue to
award the full amount of rep to level 80 players seeking to boost
their Argent Dawn faction).
- World of Warcraft now supports 3-D imaging. Visit
http://www.nvidia.com/object/GeForce_3D_Vision_Main.html for more
information.
Achievements
- The Loremaster of Kalimdor Achievement has had its quest amount
reduced.
- The Perma-Peddle Achievement is no longer a part of the
“Fool for Love” meta-achievement.
- The Winds of the North has had its requirements changed. This
achievement is now earned by getting Exalted with the Alliance
Vanguard or Horde Expedition.
PvP
- Vehicles can now be affected by most player spells, except CC, snares
and roots.
- Arenas
Arena rating requirements for all Deadly Gladiator’s Arena items have
been reduced by 100.
All rage and runic power are set to 0 when an Arena begins and the
preparation period is over.
Ring of Valor: The small pillars will now rise immediately once the
arena begins.
- Battlegrounds
Lake Wintergrasp
Wintergrasp Commendations can now also be purchased for the low low
price of 9 Wintergrasp Marks of Honor. Players can visit their
respective Wintergrasp vendors and put those Marks of Honor to use!
Wintergrasp PvP vehicles have had their health increased.
Wintergrasp Tower cannons have had their health increased.
The Wintergrasp Fortress Exterior walls have had their health
increased.
The Fortress Keep door now has had its health decreased.
The Orb is now instantly clickable.
Elementals should now always despawn when the battle begins.
There are now three ranks in Wintergrasp: Recruit, Corporal, and
First Lieutenant.
Players will be eligible for participation rewards after two
honorable kills.
Players will receive increased honor with increased rank.
Players will receive additional Marks of Honor at Corporal or higher
rank.
Players will receive corporal rank at 5 honorable kills instead of
two.
Wintergrasp now extends further south so that more revenants can be
reached.
Strand of the Ancients
Antipersonnel Turrets will now gain vehicle immunities, use falloff
damage, and damage increased to 4000 + 200 per level to compensate
for falloff.
The Strand of the Ancients Demolisher has had its health increased.
The Strand of the Ancients tower cannon has had its health increased.
Seaforium charges have been moved closer to the graveyards on the 2nd
tier.
Death Knights
- All multi-rune abilities generate 15 runic power.
- Anti-Magic Shell: The cooldown has been lowered to 45 sec from 60 sec.
- Anti-Magic Zone: This ability’s duration has been cut to 10 seconds.
- Blood Aura now grants 2/4% instead of 1/2% healing.
- Blood Presence now grants 2/4% instead of 1/2% healing.
- Bloody Strikes will receive extra bonus damage from Pestilence.
- Bone Shield: The mitigation has been reduced from 40% to 20%.
- Corpse Explosion: Damage increased substantially, added 5 sec.
cooldown, and changed cost to 40 runic power.
- Dark Command: Range increased to 30 yards.
- Death Pact now grants 40% instead of 20% healing.
- Frost Presence: The bonus armor has been increased from 60 to 80% and
magic damage reduction increased from 5 to 15%.
- Heart Strike no longer has a haste debuff but will now be able to
strike two targets.
- Horn of Winter now has no cost and grants 10 runic power in addition
to its stat buff, but has a 20 second cooldown.
- Howling Blast: Cooldown removed.
- Icebound Fortitude now reduces damage by 20% instead of 50%. The
amount of damage reduced increases with bonus Defense (to about 35%
for 540 Defense, but can go higher).
- Killing Machine: Instead of a chance to be triggered on critical
strike, this talent now has a chance to be triggered on each swing
based on the swing time of the weapon (slow weapons more likely, fast
weapons less likely).
- Mark of Blood: The total amount of healing this can grant is now
capped based on a percentage of standard creature health at the
target’s level.
- Night of the Dead now grants 40/70% passive area spell avoidance to
your pet in addition to its current effects.
- Outbreak will no longer receive bonus damage from pestilence. The
bonus from Plague Strike and Blood Boil has been increased slightly.
- Pestilence no longer has a 10 seconds cooldown.
- Raise Dead has now been split into two spells:
Raise Dead now raises a ghoul or pet ghoul (if talented). Requires
corpse dust if no humanoid corpse is nearby.
Raise Ally now raises a fallen party member as a ghoul and has no
reagent. Available at level 72. This should now last for 4 minutes.
- Rune of the Stoneskin Gargoyle (two-handed only) now grants 25
Defense and 2% Stamina.
- Rune Strike: Damage decreased from 200% to 150% but threat increased
to 150% from 100%.
- Shadow of Death: The duration has been changed from 45 seconds to 25
secondsseconds and now has a 15 minute cooldown.
- Summon Gargoyle: Damage dealt by the Gargoyle reduced by
approximately 20% and maximum duration cut to 30 seconds.
- Unholy Blight had had its cost reduced from 60 to 40 runic power.
- Wandering Plague will now properly reset after being cast and now
considers the resilience of the target in determining its chance to
be triggered.
- Vampiric Blood (DK) changed from 20% health / 50% healing to 15 %
health / 35% healing.
- Will of the Necropolis will now reduce the damage of any attack that
takes the DK below 35% health by 5 /10/15% instead of boosting armor
when wounded. It no longer affects the cooldown of Anti-Magic Shell
and retains the current damage reduction bonus.
Druids
- Aquatic Form is now available from druid trainers at level 16.
- Celestial Focus (Balance) no longer includes Starfall.
- Feral Attack Power: All weapons now have the potential to grant feral
attack power based on their dps (as compared to the best superior-
quality weapons available at level 60). Players will see their
existing feral weapons grant roughly the same attack power as they
did before (+/- 2 or so), but many new weapons will be options for
the feral druid. Some feral weapons have had strength converted to
attack power to be more appealing to other classes able to equip
them. All druids will see the amount of feral attack power granted
by an item in the item tooltip, if it grants any, but other players
will not see that information.
- Remove Curse and Abolish Poison can now be used in Moonkin form.
- Genesis: Now works with Tranquility and Hurricane.
- Growl: Range increased to 30 yards.
- King of the Jungle - The Bear effect is now physical, and thus cannot
be dispelled.
- Moonglow: This talent now also benefits Nourish.
- Nature's Grace - Now also effects Revive.
- Nourish: Wild Growth applied to a target now increases the healing
done by this spell by 20% like other heal over time effects.
- Polearms: Now trainable by Druids.
- Primal Tenacity: Now reduces the cost of Bear Form, Cat Form, and
Dire Bear Form by 17/33/50% in addition to its previous effects.
- Protector of the Pack: No longer changes value based on party size.
- Savage Roar: The buff now persists outside of Cat Form but only
provides its benefits while in Cat Form.
- Starfall: Instead of canceling shapeshifting, now cancels on
shapeshifting into an animal form.
- Survival of the Fittest: This talent now grants 22/44/66% bonus armor
in Bear Form and Dire Bear Form in addition to all of its previous
effects.
- Swipe: Swipe (Cat) has now been added at level 71, dealing 260%
weapon damage, costs 50 energy with no cooldown. All talents
affecting the Bear Form version affect the Cat Form one as well.
- Wild Growth now has a 6 second cooldown.
Hunters
- Hunter Aspects are now off the Global Cooldown again. They still
have a shared 1 second cooldown.
- All Hunter pet abilities with a cooldown of 30 seconds or
more are no longer on the global cooldown.
- Arcane Shot: Mana cost lowered to match the cost of Steady Shot.
- Aspect of the Wild - This aspect is now raid-wide.
- Call of the Wild: The benefit from this pet talent now applies to
only the Hunter and their own pet.
- Deterrence: Design changed to grant 100% parry and 100% chance to
"deflect" spells coming from the front, but prevents the Hunter from
attacking. Lasts 5 seconds and has a 90 second cooldown.
- Explosive Shot: Damage increased substantially, and additional
scaling added to compensate Survival Hunters for the decrease in
power of Steady Shot. No longer deals damage to secondary targets.
- Ferocious Inspiration: This talent now also increase the damage the
Hunter does with Arcane Shot by 3/6/9%.
- Improved Tracking(Survival): This talent has been slightly
re-designed. Now reads: While tracking Beasts, Demons, Dragonkin,
Elementals, Giants, Humanoids and Undead, all ranged damage done to
those types is increased by 1/2/3/4/5%.
- Kill Shot – Cooldown reduced to 15 seconds, down from 35 sec.
- Kindred Spirits: This talent now grants only 3/6/9/12/15% pet damage.
- Lock and Load: Now has a 30 second cooldown.
- Readiness: No longer resets the cooldown on Bestial Wrath.
- Serpent’s Swiftness: This talent now grants only 2/4/6/8/10% bonus
attack speed to pet. The hunter attack speed bonus is unchanged.
- Tranquilizing Shot (Hunter): Cooldown increased to 8 sec, up from
6. Mana cost reduced to 8%, down from 12%.
- Unleashed Fury: This talent now grants only 3/6/9/12/15% pet damage.
- Steady Shot: Now gains 10% of attack power as damage instead of 20%.
- Viper Sting: Now drains a percentage of maximum mana.
- Volley: The damage has been reduced on all ranks by approximately 30%
(including attack power scaling).
- Pets
All Hunter pet abilities with a cooldown of 30 seconds or more are no
longer on the global cooldown.
The coefficient of Rake (Cat) and Scorpid Poison (Scorpid) has been
lowered.
Rake: This hunter pet ability has had its damage adjusted to prevent
unreasonable scaling with attack power.
Scorpid Poison: No longer stacks. The damage has been adjusted to
prevent unreasonable scaling with attack power.
Spirit Strike (hunter pet ability) now has an initial attack (which
can crit) and then a single dot. Damage overall is higher.
Mages
- Arcane Blast: This ability has been significantly changed. Arcane
Blast now increases the damage of the next Arcane spell by 15%.
However, using Arcane Blast itself does not consume the charge
itself. Each time you cast Arcane Blast, the damage of Arcane spells
is increased by 15% and the mana cost of Arcane Blast is increased by
200%. This effect stacks up to 3 times and lasts 10 seconds or until
any Arcane damage spell except Arcane Blast is cast.
- Arcane Flows: Now also reduces the cooldown of Evocation by 1m/2m.
- Elemental Precision: Renamed to Precision and now works on all spells.
- Evocation: Cooldown reduced to 4 min.
- Improved Blizzard: The snaring effect has been reduced to 25/40/50%.
- Incanter’s Absorption: The amount of spell damage a Mage can gain
from this ability is now capped at 5% of the mage’s health.
- Mirror Image: The Mirror Image Polymorph ability now has a range of 8
yards. In addition, Mirror Images will no longer have excessive
threat values assigned to them when they are created.
- Slow Fall is now castable on others.
- Torment the Weak: Now works with Arcane Blast and does bonus damage
against targets afflicted with any type of slow (such as the combat
slow from Thunder Clap).
Paladins
- Avenging Wrath: Divine Shield, Divine Protection, and Avenging Wrath
cannot be used within 30 seconds of each other anymore. Forbearance
removed from Avenging Wrath.
- Divine Protection: The penalty has been removed.
- Divine Shield: The penalty has been changed so that all damage done
is reduced by 50% in place of an attack speed penalty.
- Hand of Reckoning(NEW): Available on trainers at level 16. It’s a 30
yard range taunt that causes Holy damage.
- Judgements of the Pure: This Holy talent now increases the damage
done by Seals and Judgements.
- Judgement of Wisdom: Now returns a percentage of base mana instead
of a percentage of max mana.
- Sacred Duty: Interaction with Divine Shield and Divine Protection
removed, but stamina bonus increased.
Priests
- Abolish Disease and Cure Disease can now be cast while in Shadowform.
- Holy: Circle of Healing now has a 6 second cooldown.
- Levitate is now castable on others.
- Mana Burn: Now burns a percentage of maximum mana.
- Shadow
Shadowform: You can now shift into Shadowform while mounted or
sitting.
Vampiric Embrace- Mana cost of this spell has been removed.
Rogues
- Cheap Shot: This ability no longer has diminishing returns against
anything other than itself.
- Fan of Knives: The cooldown has been removed. In addition, now deals
150% of weapon damage when used while daggers are equipped.
- Feint: Rank 8 now reduces the damage taken from area of effect
attacks by 50% for 6 seconds in addition to its existing effects.
- Kidney Shot: This ability now has diminishing returns against all
other stuns.
Shaman
- All shaman talent points have been refunded. Please visit your
trainer to learn spells and abilities.
- Fire Nova Totem: Now no longer generates threat.
- Healing Way: Now only one application is required to reach full
benefit. No longer stacks.
- Improved Water Shield: Lesser Healing Wave now has a reduced chance
to trigger this talent.
- Magma Totem: The damage and scaling has been increased and no longer
generates threat.
- Mental Quickness and Static Shock have switched positions in the
talent tree.
- Mental Quickness: Reduces the mana cost of instant cast Shaman spells
by 2/4/6% and increases spell power by an amount equal to 10/20/30%
of your attack power.
- Searing Totem (Rank 4) now does the proper damage for its rank.
- Tremor Totem's duration has been increased from 2 minutes to 5
minutes.
- Elemental
Elemental Oath: In addition to existing effects, now increases spell
damage done by the Shaman by 5/10% while Elemental Focus Clearcasting
is active.
Elemental Mastery: Redesigned. Now increases the Shaman’s critical
strike chance by 20% for 30 seconds. Cooldown remains at 3 minutes.
Elemental Shields: This talent has been removed. It has now been
merged with Elemental Warding.
Elemental Warding: Now reduces all damage taken by 2/4/6%. Changed
from only reducing Nature, Fire and Frost by 4/7/10%.
New Talent: Shamanism-Your Lightning Bolt spell gains an additional
2/4/6/8/10% and your Lava Burst gains an additional 4/8/12/16/20% of
your bonus damage effects.
Storm, Earth and Fire: This talent has been moved up in the tree, and
it’s talent points have been reduced to 3 down from 5. Wind Shock is
also included in the range increase (with Earth Shock). The damage
bonus to Flame Shock has been increased, up from 10/20/30/40/50 to
20/40/60.
Unrelenting Storm: point cost reduced to 3, down from 5. Now does
4/8/12%
Warlocks
- Curse of Agony will now scale better when used with the Glyph of
Curse of Agony. Ticks beyond the original duration will do 33% more
damage than the ticks that preceded them. i.e. 74 -> 145 -> 217 -> 290.
- Demon Armor and Demon Skin: Armor increased by approximately 120%.
- Demonic Circle: The teleport now clears all snare effects.
- Drain Mana: Now drains a percentage of maximum mana.
- Emberstorm: Now works with Conflagrate.
- Ritual of Summoning: Will now create a summoning portal object which
can be re-used for multiple summons for 5 minutes.
Warriors
- Bloodthirst: Charges have been decreased to 3, but the effect has
been raised to 1% per charge.
- Fury: Bloodsurge: Now has a chance to trigger from any hit with
Heroic Strike, Bloodthirst, or Whirlwind.
- Fury:Titan's Grip: The hit chance penalty has been removed.
- Sudden Death: The amount of rage spent on an Execute while Sudden
Death is active is now capped at 30 rage. Improved Execute and the
Glyph of Execute will still increase the damage done by increasing the
amount of rage able to be converted into damage.
- Taunt: Range increased to 30 yards.
Professions
- Alchemy
All flasks no longer require an alchemy lab to create.
The Cooldown on Transmute: Titanium has been reduced to 1 day, and
the materials required have been simplified.
Reduced the cooldown on Northrend Alchemy Research from 7 days to 3
days.
The chance to discover a Northrend transmutation has been increased.
Changed the Crazy Alchemist Potion so it always gives health and
mana. It also grants the benefit of another random potion effect.
Potion of Nightmares functionality changed. You can now move to
interrupt the effect, and damage taken is no longer increased while
you are under the effects of this potion.
Added a new recipe for Ethereal Oil to grand master alchemy trainers.
You can now discover a recipe for the Elixir of Water Walking with
Northrend Alchemy Research.
- Blacksmithing
Reduced the spell power on the Titansteel Guardian to bring it in
line with its item level.
Increased the material requirements to make high level frost
resistance gear created with blacksmithing.
Increased the materials required to make several recipes that require
cobalt.
Added a new recipe for shield reinforcements that increases the block
value of shields.
- Cooking
A recipe has been added for Kungaloosh. You can learn this recipe
from an NPC in the Dalaran sewers once you have completed the quest
'The Taste Test' in Sholazar Basin.
A recipe for the incredible Fish Feast can now be purchased for
Dalaran Cooking Awards.
Succulent Orca Stew and Shoveltusk Soup have been removed from the
requirements for any cooking achievements as they will not be added
to the game.
A new recipe for Worg Tartare is now available for purchase with
Dalaran Cooking Awards. This delicacy imbues hit rating and Stamina
upon those brave enough to eat it.
- Enchanting
Many high level enchantment recipes have had the amount of Infinite
Dust and Greater Cosmic Essence requirements significantly reduced,
but with Dream Shards being added to them.
Increased the Fire damage inflicted by the Icebreaker weapon
enchantment.
Reduced the armor penalty granted by the Berserking weapon
enchantment.
Increased the amount of healing from the Lifeward enchantment.
Increased the amount of damage caused by the Icebreaker enchantment.
Added a new recipe to enchant bracers with Stamina. You can buy this
recipe from Vanessa Sellers in Dalaran.
- Engineering
Engineers may now be able to properly engineer Centrifuge Constructs.
Reduced the cooldown and increased the duration of the effect for
Hyperspeed Accelerators.
Added a new recipe for epic plate spell power goggles.
Weakness Spectralizers are now usable by druids.
The Saronite Bomb recipe now creates a lot more bombs for the same
material cost. While this breakthrough was discovered by goblins,
all engineers can take advantage of it.
Gnomish Lightning Generator has had its cast time and cooldown
reduced.
The engineering Scrapbot can now repair.
- Inscription
Jessica Sellers, a new vendor in the Dalaran inscription shop, will
sell most inscription inks for the cost of one Ink of the Sea. She
also sells Snowfall Ink for multiple Inks of the Sea.
A new recipe for Glyph of Arcane Blast has been added to Master and
Grand Master Inscription trainers.
- Jewelcrafting
Added a new recipe to convert a frozen orb and some green quality
gems into several superior quality gems.
Reduced the spell power granted by the use effect of the Figurine –
Twilight Serpent, but reduced the cooldown significantly.
- Leatherworking
Iceborne Belt pattern skill up range has been increased to the
correct range.
The epic leg armor patches now require a Frozen Orb in addition to
their other materials.
- Mining
Mining veins and deposits no longer require multiple hits to receive
all the ore. Players will receive around the same amount of ore,
stone, and gems they would have received from multiple hits.
Weakened Giants and Iron Rune Sentinels can now be correctly mined.
- Skinning
Increased the critical strike rating granted by ranks 5 and 6 of
Master of Anatomy.
Carrion Fleshstrippers are now skinnable.
- Tailoring
- Reduced the cloth required to make a Bolt of Imbued Frostweave.
Simplified the materials required for Shining Spellthread and Azure
Spellthread.
Reduced the eternals required to make Brilliant Spellthread and
Sapphire Spellthread, but increased the number of Iceweb Spider Silk.
Greatly reduced the materials required to make the self-only
tailoring leg enchants (Master's Spellthread and Sanctified
Spellthread), but these recipes no longer grant any skill gains.
Reduced the training cost for the normal Flying Carpet.
Ebonweave now requires the tailor to be in the Maw of Neltharion in
Dragonblight to creating it.
Spellweave now requires the tailor to be at the Azure Dragonshrine in
Dragonblight when creating it.
Quests
- The quest, "Scare the Guano Out of Them!" now only requires 10
Darkclaw Guano, down from 15. Also, only the character that scared
the bat, or their party, may now loot the guano.
- Shoveltusk Meat obtained during the quest; "Shoveltusk Soup Again?"
is now correctly flagged as a quest item with no sell price.
- During the quest, "Scalps!" you can no longer use Ahunae's Knife
to scalp kills that you aren't tapped to.
- The path followed by the Har'koa's Kitten during the quest, "I Sense
a Disturbance" has been improved.
- Westguard Sergeants, Winterhoof Braves, and Ethereal Frostworgs
should no longer attempt to attack their opposite faction
counterparts unless the character controlling them is first attacked.
- Westguard Sergeant and Winterhoof Brave demoralizing shouts will now
only affect the Winterskorn Vrykul and worgs at Skorn.
- Various fixes to the Queen Angerboda event during the quest, "The
Slumbering King".
- The daily quest, "Shoot 'Em Up" now only requires 15 Jotunheim Proto-
Drakes to be shot down, down from 20. As well, the harpoon now only
costs 5 energy to shoot, down from 10.
User Interface
- Chat frames can now be made “Noninteractive”. When in this state,
they will ignore all clicks.
- Various filters can now be applied to Achievements.
- A special UI for chatting with GMs has been added.
- For additional notes on Lua and XML changes please visit the UI &
Macros Forum
http://forums.worldofwarcraft.com/board.html?sid=1&forumId=11114
Items
- Emblems of Heroism can now be purchased at a 1 to 1 rate using
Emblems of Valor.
- The Darkmoon Faire exotic vendors have been updated with new items.
- Amberglow Signet now correctly grants Hit Rating.
- Deadly Gladiator’s Refuge has had its 4 piece set bonus changed.
It now reduces the cooldown of Swiftmend by 2 seconds.
- Deadly Gladiator's Staff has had the Agility and Critical strike
rating restored to ratios consistent with other instances of the
Gladiator's Staff.
- Dreamwalker Battlegear: The Rip bonus is now 4 seconds instead of 3.
- Dreamwalker’s Regalia 2 piece bonus has been changed to reduce the
mana cost of Lifebloom.
- Dreamwalker Battlegear: The Rip bonus is now 4 seconds instead of 3.
- Druid Feral Tier 7 Set: The 4 piece bonus now also decreases the
cooldown on Tiger’s Fury by 3 seconds.
- Druid Restoration Tier 7 Set: The Rejuvenation bonus has been changed
to affect Lifebloom instead.
- Gifts and Pledges of Adoration for the capital cities are now
soulbound.
- The Flag of Ownership now has only a 60s cooldown to match the 60s
duration of the flag.
- The following crafted weapons have had their stats adjusted to
properly reflect their intended power:
Corroded Saronite Edge, Corroded Saronite Woundbringer, Cudgel of
Saronite Justice, Furious Saronite Beatstick, Saronite Spellblade,
Saronite Shiv, Savage Cobalt Slicer, Notched Cobalt War Axe, Sturdy
Cobalt Quickblade, Cobalt Tenderizer
- Living Lashers can now properly be skinned with Herbalism.
- Players can now open clams while riding a vehicle, sitting, mounted,
stealthed, and invisible.
- Reduced the stats on the Savage Cobalt Slicer to match the weapon's
level.
- Some low-level rogue pvp gloves were accidentally omitted from the
patch 3.0.3 update. This has been rectified.
- Some neglected creatures in Icecrown have found the contents of their
pockets.
- Totem of Hex now correctly grants 165 spell power to Chain Lightning
and Lightning Bolt, up from 85.
- The white Polar Bear mount is now the proper (larger) size.
- Glyphs
Glyph of Conflagrate now makes it so your Conflagrate spell no longer
consumes the Immolate or Shadowflame spell from the target.
Glyph of Death and Decay has been changed to grant 20% additional
damage instead of its current effect.
Glyph of Hammer of Justice: Now increases range by 5 yards instead
of increasing stun duration.
Glyph of Invisibility duration has been increased.
Glyph of Deterrence: Now -10 seconds instead of -20.
Glyph of Holy Light now affects friendly targets in a larger radius.
Glyph of Horn of Winter now increases the duration by 60 sec.
Glyph of Spirit of Redemption: Now increases the duration of the
effect by a fixed amount of 6 seconds.
Glyph of turn evil now also increases the cooldown of your turn evil
spell by 8 sec.
World Environment
- Incapacitating Shout now has an 8 second duration.
- Conquered Soul of the Blightcallers are no longer AE immune.
- Corrected a raid emote in Violet Hold to display the proper creature
name.
- Corrected a redundant aura tooltip for Locust Swarm in Naxxramas.
- Several creatures in the Construct Quarter of Naxxramas did not have
Heroic values for hit points and damage.
- Storm Peaks, Grom'arsh Crash Site - Peon Gakra is now an innkeeper
and the zeppelin hull, an inn.
Bug Fixes
- Fixed a bug with a Wild Mustard plant that was under the ground in
Dalaran.
- Racials
Berserking: Can now be used properly while under the affects of Hand
of Protection.
Heroic Presence: Now works properly in Ghost Wolf Form.
Shadowmeld: This ability will now properly restore threat when it is
cancelled. In addition, it will correctly remove a player from combat
if it is active when that player is the last person left alive that
the creature hates. This ability is now also unusable while affected
by Faerie Fire.
Will of the Forsaken: Using this ability while disoriented would
trigger it’s cooldown to no affect; it is no longer useable while
disoriented.
- Classes
Death Knights
Blood Aura Will now always do the correct amount of healing, based on
the actual damage taken of the target.
Blood Caked Blade: Now does the proper damage amount when triggered
by an off-hand weapon.
Bloody Strikes: The tooltip for this talent now has correct values.
Butchery: Will now always grant 20 runic power, regardless of the
creature type killed.
Chains of Ice: This ability is no longer able to land on death
knights who have Anti-Magic Shell active.
Crypt Fever: It is no longer possible to have a duration longer than
the disease which caused it. Will also no longer incorrectly increase
Death and Decay damage.
Corpse Explosion: Fixed a bug where how much Runic Power the Death
Knight had was affecting the damage done, and also increased the
damage substantially.
Dancing Rune Blade: The weapon no longer echoes the Raise Dead and
Army of the Dead spells. In addition it will now more closely match
the master’s damage and will cast Rune Strike when its master does.
Death Chill: The effect from this talent will no longer be consumed
if Killing Machine is active.
Death Pact: This will no longer cause guards to attack the Death
Knight.
Desecration: will no longer break stealth.
Ebon Plague: It is no longer possible to have a duration longer than
the disease which caused it. It will no longer stack with Crypt Fever
used by another character.
Frost Fever: This talent now works properly when spell reflected.
Gnaw: This ghoul ability is now able to be set on autocast.
Icy Clutch: This will now be applied properly in all cases to targets
that gain Frost Fever via the Pestilence ability.
Mark of Blood now works correctly with periodic damage.
Pestilence: The diseases will now spread correctly even when the
damage from Pestilence kills the primary target.
Raise Dead no longer puts you in combat when you cast this spell.
Shadow of Death: This ability will no longer cause tracking abilities
to become inactive when the death knight becomes a ghoul.
Tundra Stalker (Rank 1) will now work properly on Death and Decay.
Unholy Blight: Will no longer cause spell pushback.
Druids
Bear Form: This ability will now grant the correct attack power per
level for levels 71-80.
Entangling Roots: When determining if a new Entangling Roots should
overwrite an old one, and will now calculate the correct damage
modifiers for the creature type of the target.
Maim: Tooltip adjusted to match the duration the ability has always
had.
Opening: Opening doors and objects should no longer cause
shapeshifted forms to be cancelled.
Rake: The initial damage from this ability is now properly considered
bleed damage, and will be increased by Mangle and Trauma.
Savage Fury - Mangle (Bear) damage was being increased by a higher
percentage than intended. This has been fixed, and in result Mangle
(Bear) should see roughly a 16% damage reduction. Also fixed a bug
with Savage Fury where the Rake bleed effect was not being increased.
Starfall will no longer cause nearby creatures to become hostile for
no apparent reason while the Druid is affected by fear effects. In
addition, it will no longer pick ambient creatures as targets.
Survival Instincts: The extra health from this ability now persists
in all forms, but the ability can only be activated in Cat Form,
Bear Form, or Dire Bear Form. This prevents the health gain from
occurring multiple times if constantly shapeshifting.
Swiftmend: Riptide will no longer cause this ability to light up,
and this ability will no longer sometimes consume Earthliving off the
target.
Hunters
Aspects: All aspects now have a 1 second global cooldown.
Aspect of the Beast: Will now increase Hunter pet attack power by the
correct amount.
Aspect of the Viper: Beast Lore, Scare Beast, and Tame Beast will no
longer trigger mana regeneration from this ability.
Call of the Wild: Now only works on the pet and their own master.
Carrion Feeder: No longer causes extremely large amounts of threat
when the pet gains happiness.
Chimera Shot: The secondary effects of this shot will now still be
triggered even when the target dies from the ability’s damage.
Cower: Now longer shares a cooldown with Growl, but has its own
separate cooldown.
Dust Cloud: This pet ability will now be cast by the pet at the
target instead of while they are moving toward the target.
Marked for Death: Now works properly for Steady Shot and Glyph of
Steady Shot.
Master’s Call: Now makes the pet immune to roots and snares for the
duration as well, allowing the pet to break roots on the target even
when the pet is rooted.
Nether Shock: Pets will now correctly use this ability on all
targets, not just mana users.
Noxious Stings: When this talent triggers Wyvern Sting, the Wyvern
Sting will now last the proper duration.
Owl’s Focus: Free abilities will no longer consume this effect.
Prowl: This ability will no longer sometimes turn autocast on by
itself.
Sniper Training: Now increases the damage of Aimed Shot by the
correct amount.
Spirit Strike: This pet ability’s duration and period have both been
reduced to 6 seconds.
Spore Cloud: This ability will now work properly.
Swipe: The tooltip has been adjusted.
Tracking: Entering an arena no longer disables tracking types.
Fixed a bug that allowed Viper’s Sting to target death knights. They
are now invalid targets.
Mages
Arcane Missiles: This spell now only has one chance to trigger Arcane
Concentration.
Brain Freeze: This talent can now be triggered by Blizzard.
Burnout: This talent will now properly charge the mage additional
mana when Living Bomb causes a critical strike.
Fingers of Frost: This talent can now trigger properly from Frost
Armor.
Frost Nova: Will now properly overwrite the effect of Shattered
Barrier and of Frostbite.
Icy Veins: The spell pushback reduction from this talent now works on
Frostfire Bolt.
Improved Scorch: This talent no longer triggers effects that trigger
on casting a spell.
Incanter’s Absorption: This talent will now work properly when the
mage is sitting.
Living Bomb: Now triggers Ignite when it causes a critical strike. In
addition, the final explosion will now still occur even if the mage
is affected by a crowd control effect.
Molten Fury: This talent will now interact correctly with Torment the
Weak.
Precision: Frostfire Bolt will no longer receive double the intended
benefit from this talent.
Spell Power: Now affects the critical strike chance of Blizzard.
Paladins
Devotion aura: When mixing two different ranks of this ability in a
party, players will no longer sometimes see a spurious second copy of
the buff.
Hand of Freedom: Now works properly against the froststorm Breath
Hunter pet ability.
Judgement of Blood, Judgement of Command, and Judgement of the Martyr
will now gain the correct damage modifiers for the creature type of
the target.
Judgement of Light: The tooltip has been corrected to remove the
implication that it only works on melee attacks.
Judgement of the Wise: The amount of mana gained has been corrected
to match the tooltip.
Pure of Heart: This talent will no longer cause Curse of Agony to
do more damage than intended.
Repentance: Avenger’s Shield no longer breaks Repentance,
but unfortunately, Seal of Vengeance and Corruption damage will break
it again. This will be corrected in a future patch.
Righteous Vengeance: This talent will now calculate its damage
correctly when the damage is absorbed. In addition this ability will
no longer cause excessive damage when refreshed on targets with
damage reduction effects active.
Seal of Command: The tooltip has been adjusted to show the damage
gained from spell power.
Shield of Righteousness now properly shares a cooldown for
both ranks.
- Priest
Dispersion: This ability can no longer be cast while affected by
Cyclone; doing so consumed the cooldown to no effect.
Guardian Spirit: It is no longer possible for simultaneous killing
blows to trigger the heal from this ability multiple times.
Improved Holy Concentration: The tooltip has been rewritten to
indicate that this talent reduces cast time rather than providing
haste.
Mind Flay - Fixed a bug with targeting where you would not
deal damage if not facing the target while channeling. Also corrected
an issue where the damage from this ability was slightly delayed.
Prayer of Mending: Will now only benefit from the healing talents of
the priest who cast the original spell.
Rapture: This talent will now correctly return mana for Power Word:
Shield based on the caster’s mana poll instead of the target’s mana
pool.
Shadow Weaving: Shadow Word: Death: Will now only apply one copy of
this buff per cast.
Shadow Word: Pain now will gain the correct damage modifiers for the
creature type of the target.
Surge of Light: Prayer of Mending will no longer sometimes cause
Surge of Light to trigger on Priests who do not have that talent.
Twisted Faith: This talent will no longer sometimes cause Shadow
Word: Pain to fail due to a more powerful spell being in effect.
Rogues
Envenom: The tooltip values have been corrected to be accurate.
Fan of Knives: All poisons will now trigger correctly when used with
this ability.
Honor Among Thieves: The bug where stacking multiple rogues with this
talent caused them all to gain additional combo points has been
fixed. In addition, it no longer cancels eating and drinking if a
party member gains a critical strike while it is active.
Killing Spree: This ability no longer breaks stealth if it fails due
to all targets being out of range.
Mutilate: this ability will no longer give poisons on the off-hand
weapon two chances to be triggered.
Turn the Tables: This talent no longer generates threat when it
triggers.
Shaman
Chain Heal: This spell will now give an invalid target error message
if the primary target is a totem.
Earth Shield: Now correctly uses the Shaman’s own spell critical
strike chance to determine the chance of a critical heal.
Elemental Shields was reducing flat physical damage, not a
percentage. Now properly reduced by a percentage.
Lava Lash - Fixed a bug which allowed you to use the ability
even if you had a shield in offhand. Now requires a 1hand axe, fist
or dagger to be able to be used. Bug #147699.
Fixed a bug where Thunderstorm (Elemental) was knocking back
15 yards, instead of 20. It should now roughly knockback the correct
length of 20 yards.
Magma Totem: Fixed a bug that capped the damage of this ability at
too low of a level.
Resistance Totems: Players will no longer see two copies of these
buffs when two shamans cast the totems simultaneously.
Spirit Walk: This Feral Spirit ability will now properly clear roots
and snares from the Shaman master.
Stoneclaw Totem: The tooltip has been revised to indicate the damage
absorb shield also works on the Stoneclaw Totem itself.
Warlock
Warlock Pets: Some pets were not properly classified to receive
correct creature scaling for Wrath of the Lich King. Their health
and damage done will now be higher.
Corruption will now gain the correct damage modifiers for the
creature type of the target.
Create Healthstone: Attempting to create a healthstone when you
already have one no longer consumes mana or triggers the cooldown
of this ability.
Demonic Circle: Teleport: the button for this ability will now darken
when the Warlock is out of range of the Demonic Circle and will light
up when the Warlock is in range.
Demon Power Scaling: Spell power gained from spirit via the Fel Armor
ability will now properly affect the scaling of spell power and
attack power on summoned demons.
Drain Mana: This spell will no longer cancel when the target’s mana
poll is low or the caster’s mana poll is full. It also now generates
a very small amount of threat instead of no threat.
Everlasting Affliction: Will now calculate correct damage values for
Corruption when it is refreshed in all cases.
Haunt: Will now gain correct damage modifiers for the creature type
of the target. In addition, this ability is now limited to a single
target as intended. This also now works properly when refreshed on
its current target.
Mana Feed: This talent will no longer sometimes fire for warlocks who
do not have the talent.
Master Conjuror: Tooltip revised to indicate it does not increase the
damage bonuses of Firestones or Spellstones.
Metamorphosis: The bonus armor effect from this ability will now
calculate properly and interact correctly with armor buffs and
debuffs.
Ritual of Doom: A Doomguard summoned with this spell will now scale
properly from its master’s stats.
Shadow Embrace: This ability will now create a separate debuff stack
for each Warlock with the talent, and each warlock will benefit
properly from his or her own debuff.
Soul Siphon: Will now gain the correct damage modifiers for the
creature type of the target.
Unstable Affliction: Will now gain the correct damage modifiers for
the creature type of the target.
Warrior
Bladestorm: Fixed a bug where sometimes stuns and roots would not be
removed properly when this ability is used.
Damage Shield: Rank 1 of this ability now works properly.
Heroic Throw no longer triggers the snare from Mage Frost Armor.
PvP
The Wintergrasp Aura should now properly update in all instances,
transferring the buff when the zone control changes.
Arena: Dalaran Sewer: The Flush effect which pushes players out will
now also remove the ability to use Demonic Circles summoned during
the arena start time.
Items
Idol of the Emerald Queen: This idol was providing greater healing
than implied by its tooltip. It has been reduced to correct value.
Glyph of Ambush: This glyph will now interact correctly with
Initiative when Ambush is used outside of combat range.
Glyph of Charge: The stun from Charge will now work properly when
Charge is used with the extra range from this glyph.
Glyph of Corpse Explosion: Additional explosions from this glyph
will no longer consume Unholy Runes.
Glyph of Rejuvenation: The heal from this glyph is now properly
considered a periodic heal.
Gronstalker Set: The Aspect of Viper bonus from this set has been
changed to work correctly with the redesigned Aspect of the Viper.
Mana Potions: Warriors and Death Knights now receive a correct error
message when attempting to use mana potions.
Scrolls: Buffs from scrolls can now only be overwritten by more
powerful scrolls.
Soul Preserver: This item will now interact correctly with Desperate
Prayer, Lay on Hands, Riptide, and Wild Growth. _________________ PG in GB e in WoW: arancia - Master della gilda GB Italia™, della gilda WoW Clan Italia (PG Dragomagno)
Leatherworking 375 - Skinning 375 - Cooking 375 - First Aid 375 - Fishing 375
Karazhan, All Heroic Istance, Onyxia, Molten Core e Blackwing Lair Free Enter
Ara in WoW

 
Ultima modifica di arancia il Ven Mag 01, 2009 8:51 am, modificato 2 volte in totale |
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arancia Admin


Registrato: 30/08/05 20:59 Messaggi: 1076 Residenza: Shattrath
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Inviato: Ven Mag 01, 2009 8:43 am Oggetto: 3.1.1 - 3.1.0 - Parte 1 |
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--------------------------------------------------------------------------------
- World of Warcraft Client Patch 3.1.1
--------------------------------------------------------------------------------
We are updating World of Warcraft with a minor bug fix patch. For updated
information regarding the changes made in this patch, please visit the official
General forum at:
http://forums.wow-europe.com/board.html?forumId=10001&sid=1
--------------------------------------------------------------------------------
- World of Warcraft Client Patch 3.1.0 (2009-04-14) - Parte I
--------------------------------------------------------------------------------
The latest patch notes can always be found at
http://www.wow-europe.com/en/patchnotes/
The latest test realm patch notes can always be found at
http://www.wow-europe.com/en/info/underdev/testrealm.html
Secrets of Ulduar
- Since discovering Ulduar in the Storm Peaks, adventurers have
journeyed to the titan city to learn more about its mysterious past.
Further exploration has revealed that the magnificent complex is
above all a prison, intended to permanently confine the Old God of
death, Yogg-Saron. This ancient horror has corrupted its guards, and
now it is breaking through the last of its restraints. Faced with
the peril of Yogg-Saron's imminent freedom, a band of mortals has
made preparations for a sweeping assault on the city. Overcoming the
legions of iron minions and towering defenses at the city's entrance
will take tremendous strength, but even that great victory may not
be enough to overcome the madness that dwells below.
The Argent Tournament Begins!
- As the might of the Scourge wanes under the pressure of Azeroth’s
heroes, the Argent Crusade have taken a foothold in Arthas’s back
yard. Off the northeastern coast of Icecrown, the Argent Crusade
have sounded the call for the most bold and brave adventurers of the
Horde and Alliance to take part in the Argent Tournament.
Representatives of all ten faction capitols, from Undercity to
Exodar, have traveled to the tournament grounds to find champions
among their heroes who will prepare for the inevitable battle
against the enemy of all living beings, the Lich King.
General
- Due to significant talent tree revisions, all players will have
their talent points reimbursed. Several new spells and abilities
have been added for select classes. Players will need to visit
their class trainer to learn new spells.
- The Argent Tournament, a permanent in-game event, has come to
Icecrown. Players interested in taking part in this event should
visit the Argent Pavilion located on the west side of the tournament
grounds. Features include:
New ways of gaining reputation with capitol cities.
All new daily quests, achievements and titles.
New rare and epic items, tabards, pets, banners, faction shirts and
mounts.
Mounted combat, and much more to come!
- All Ground Mounts may now swim without dismounting the rider. Flying
Mounts still may NOT, and will dismount the rider upon entering
water.
- Players level 40 and higher will now be able to visit their trainer
to pay a one-time fee and access the dual talent specialization
feature.
- The achievement Brew of the Year has been removed from the
Brewmaster meta-achievement. The achievement Brew of the Month has
been added in its place.
- Noblegarden has been redesigned into a week-long holiday with new
items, quests, and more. Various achievements have been added,
including the meta-achievement Noble Gardener, which is now required
for the meta-achievement What A Long, Strange Trip It's Been.
- Applying a glyph no longer requires a Lexicon of Power. The same
rules for switching between dual talent specializations now apply to
switching glyphs and cannot be performed while in combat,
Battlegrounds (except when Preparation is up), or Arenas
(no exceptions).
PvP
- Arenas
Enemy Unit Frames: This feature is only available while in Arenas,
with several options in the Interface Options.
- Battlegrounds
Battleground quests “Concerted Efforts” (Alliance) and “For Great
Honor” (Horde) now require an Alterac Valley Mark of Honor in
addition to the current requirements. These quests now award more
honor upon completion.
Players will now be able to queue for battlegrounds from any
location. Leaving the battleground will return you to the
location from which you entered.
Seaforium Barrels can now be looted while mounted, seen from
anywhere in the zone, and found at the Central Graveyard.
Teleporters can now be used while mounted and can now be seen from
anywhere in the zone.
Alterac Valley
Drek’Thar, Vanndar Stormpike, the tower Heralds and Warmasters have
received a hit point and damage upgrade in the level 80 version of
Alterac Valley.
Strand of the Ancients
Capturing the Southern Graveyard will now automatically capture both
the East and West Graveyards.
- Lake Wintergrasp
All players who attack a siege vehicle should now get credit if it
is destroyed.
Daily quests “Slay Them All!” (Horde) and “No Mercy for the
Merciless” (Alliance) have had their PvP kill requirements reduced
to 10 from 20. NPCs defending the fortress and south towers now
count toward these dailies as well.
The number of NPCs defending fortress has been increased.
Siege Engines now have Steam Pressure as a resource type (replaces
energy).
Siege Engines now have the Steam Rush ability from Ulduar.
The southern Siege Factories can be captured.
The time between battles will be saved should a realm shut down. If
Wintergrasp is active when a realm shuts down, the game will restart
from the beginning when the realm is once again live.
Towers in Southern Wintergrasp now have more defensive cannons.
Races: General
- Command (Orc Racial): Applies to shaman pets, and now correctly
applies to death knight pets.
- Gift of the Naaru (Draenei Racial): The heal has been changed to an
instant-cast heal-over-time.
- Stoneform (Dwarf Racial): No longer makes you immune to poison,
disease and bleed effects for 8 seconds. Instead, using Stoneform
will clear those effects when cast. Cooldown reduced to 2 minutes
from 3 minutes.
Classes: General
- Armor Penetration Rating: All classes now receive 25% more benefit
from Armor Penetration Rating.
- The damage threshold for Fear, Psychic Scream, Hex, Intimidating
Shout, and Turn Evil to break early has been significantly reduced.
- Haste Rating: shamans, paladins, druids, and death knights now
receive 30% more melee haste from Haste Rating.
- Hysteria, Tricks of the Trade, Enrage, Wrecking Crew, Death Wish,
Arcane Power, Owlkin Frenzy, Beast Within, and Avenging Wrath damage
bonuses no longer stack together.
- Mana Regeneration: The amount of mana regeneration derived from
intellect and spirit has been reduced by 40%; however, talents that
allow for mana regeneration while in combat have been increased. As
a result, in-combat regeneration for classes with those talents will
stay the same, while out-of-combat regeneration will be lower.
- The shaman’s Fire Elemental and Spirit Wolves, mage’s Water
Elemental and Mirror Images, and druid’s Treants have all gained
avoidance from area-of-effect damage similar to what warlock and
hunter pets already have.
- Taunts: All player or pet-generated taunts now have a shared
diminish category. In addition, Taunt-type effects from pets and
from classes other than death knight, druid, paladin, and warrior
have been set such that bosses can be made immune to them while
still affected by death knight, druid, paladin, and warrior taunts.
Death Knights
- Anti-magic Shell: The amount of damage this ability can absorb is
now limited to 100% of the death knight’s health.
- Blood Boil’s damage increased to make up for Pestilence no longer
doing damage.
- Blood Boil now does some damage to undiseased targets and extra
damage to diseased targets. Its radius has been decreased.
- Blood Plague: Now lasts 15 seconds untalented.
- Blood Strike: Bonus damage for diseases is now a multiplier rather
than a flat bonus.
- Death Pact: This heal cannot be critical.
- Death Strike: The amount of healing per damage done has been reduced
by 20%.
- Frost Fever: Now lasts 15 seconds untalented.
- Frost Presence: Now grants 5% damage reduction instead of 15% magic
damage reduction.
- Obliterate: Bonus damage for diseases now increases damage done by a
percentage rather than a flat amount.
- Pestilence does no damage and has only 1 rank.
- Plague Strike and Blood Plague no longer remove heal-over-time
effects. Plague Strike’s damage increased quite a bit to compensate.
- Raise Ally now has a cooldown greater than 15 minutes and can no
longer be used in Arenas.
- Raise Dead: Duration lowered to 60 seconds and cooldown lowered to
3 minutes.
The cooldown on this ability now begins when the pet dies rather
than when it is summoned.
- Rune of Cinderglacier now procs per minute instead of a 5% chance.
- Rune of the Fallen Crusader: This weapon enchant now provides only
15% strength, but its chance to proc is doubled.
- Rune of Razorice now affects Frost damage done by the death knight
only, but stacks up to 10%.
- Strangulate no longer does damage and has been reduced to 1 rank.
- Talents
Blood
Abomination’s Might: This effect can now also be caused by Death
Strike.
Blade Barrier: Now grants 1/2/3/4/5% damage reduction instead of
2/4/6/8/10% parry.
Blood Aura: Replaced with Improved Blood Presence. This allows the
death knight to keep the healing-from-damage-done bonus of Blood
Presence in any presence, and increases healing received while in
Blood Presence.
Blood-Gorged now grants armor penetration instead of expertise.
Bloody Strikes: The bonus damage this talent grants to Blood Boil
has been reduced to 10/20/30%.
Bloodworms now heal more.
Dancing Rune Weapon: Damage done by, and duration of this pet is
reduced by 50%, but the cooldown is reduced to 90 seconds. Attack
speed of pet increased from 2.0 to 3.5.
New talent: Improved Death Strike: Increases Death Strike damage by
10/20%, and critical strike chance by 3/6%.
Heart Strike: Bonus damage for diseases is now a multiplier rather
than a flat bonus. No longer affected by Glyph of Blood Strike.
Hysteria: This ability now causes the target to lose health rather
than take damage.
Might of Mograine: No longer affects Obliterate.
Scent of Blood: Will now proc on a dodge, parry or when taking
damage, and now grants 10 runic power per charge. Internal cooldown
removed.
Spell Deflection: This talent has been increased to 15/30/45% damage
reduction from a direct damage spell.
Sudden Doom now procs a free Death Coil instead of requiring you to
push the button. Ranks reduced from 5 to 3.
Vampiric Blood: Cooldown increased to 2 minutes from 1 minute.
Will of the Necropolis: This ability now has a 15 second cooldown on
how often it can occur.
Frost
The following talents have moved in the Frost tree: Runic Power
Mastery, Glacier Rot, Killing Machine, Chilblains, and Endless
Winter.
Black Ice: This talent now provides a 2/4/6/8/10% bonus to Frost and
Shadow damage instead of 4/8/12/16/20% to Frost.
Blood of the North now also increases damage dealt by Frost Strike
by 3/6/9/12/15%.
Chillblains: Now a 15/30/50% movement speed debuff up from 30%. Can
no longer be dispelled.
Frost Aura: Replaced with Improved Frost Presence. Allows the
deathknight to keep the health bonus of Frost Presence in any
presence, and decreases damage taken while in Frost Presence.
Glacier Rot: 3rd rank added, and damage bonus increased to
7/13/20%.
Howling Blast: Base damage and scaling doubled. This ability no
longer deals bonus damage to targets with Frost Fever. 8-second
cooldown. Swapped positions with Hungering Cold in the talent tree.
Icy Talons and Improved Icy Talons: These talents now have new
icons.
Improved Icy Touch: Now increases Icy Touch damage by 5/10/15%
instead of by 10/20/30%.
Lichborne: No longer improves your chance to be missed. Now
correctly grants immunity, and will break all effects to which
Lichborne makes you immune.
Rime: When this talent triggers, it also resets the cooldown on
Howling Blast.
Runic Power Mastery: Moved up to tier-1 and reduced to 2 ranks
(15/30%).
Tundra Stalker: Now increases the damage on abilities by
3/6/9/12/15% instead of 2/4/6/8/10%.
Unbreakable Armor: Now grants damage reduction instead of physical
damage reduction. Cooldown increased to 2 minutes from 1 minute.
Unholy
Bone Shield: Cooldown increased to 2 minutes from 1 minute.
Desecration: This talent now has a 100% chance to be triggered,
works with Scourge Strike, and instantly snares targets within the
Desecration area. Additional points in the talent increase the
damage bonus and snare magnitude instead of increasing the chance
it will be triggered.
New Talent: Ghoul Frenzy: Grants 25% melee haste to your pet and
heals it for 30% of its maximum health. Costs 1 Unholy Rune.
Requires at least 30 points in the Unholy tree.
Impurity: This talent is reduced to 4/8/12/16/20% bonus to attack
power scaling.
Magic Suppression: Now has 3 ranks (down from 5) for 2/4/6% magic
damage reduction.
Master of Ghouls: Now also reduces the cooldown on Raise Dead by 60
seconds. This talent now requires at least 25 points in the Unholy
tree, and has Night of the Dead as a prerequisite.
Night of the Dead: Redesigned to grant a flat reduction on cooldown
to Raise Dead and Army of the Dead instead of a reduction from using
abilities. Requires at least 15 points in the Unholy tree;
prerequisite for Master of Ghouls.
Outbreak: No longer increases Blood Boil damage. Now gives a
7/13/20% damage bonus to Scourge Strike. Plague Strike Bonus lowered
to 10/20/30%.
Reaping: Now procs on Blood Strike and Pestilence instead of Blood
Strike and Blood Boil.
Scourge Strike: Damage increased. Bonus damage for diseases now
increases damage done by a percentage rather than a flat amount.
Shadow of Death: This talent has been removed.
Unholy Aura: Replaced with Improved Unholy Presence. Allows the
death knight to keep the movement speed bonus of Unholy Presence in
any presence, and increases rune regeneration rate while in Unholy
Presence.
Unholy Blight and Gargoyle have swapped places in the Unholy tree.
Gargoyle is the new 51-point Unholy talent.
Vicious Strikes: This talent no longer affects Death Strike.
Druids
- Abolish Poison: Now ticks every 3 seconds, up from every 2. Now
lasts 12 seconds, up from 8.
- Faerie Fire and Faerie Fire (Feral): Now decreases armor of your target by 5%. Has a 5-minute duration,
and a 40-second PvP duration.
- Feral Faerie Fire: The damage generated by this ability in Bear Form
and Dire Bear Form has been increased substantially.
- Innervate: This spell no longer costs mana.
- Lifebloom: Mana cost of all ranks doubled. When Lifebloom blooms or
is dispelled, it now refunds half the base mana cost of the spell
per application of Lifebloom, and the heal effect is multiplied by
the number of applications.
- Maim: This ability is now considered a stun, and shares a diminish
category with all other stuns. It no longer has a chance to break
from the target taking damage. Duration lowered to 1 second per
combo point.
- Pounce: No longer affected by diminishing returns with other stuns,
however, it now shares a diminishing return with Cheap Shot (Rogue).
- Savage Defense: Trainable at level 40 with Dire Bear Form as a
prerequisite. When the druid deals a melee critical strike, it gains
a physical damage shield equal to 25% of its attack power. The next
hit completely consumes the shield, regardless of how much damage
was done. Only active in Bear Form.
- Starfall: Cooldown reduced to 90 seconds.
- Swipe: The Bear Form and Dire Bear Form version of this ability no
longer has a targeting requirement and hits targets behind the druid
and to the sides.
- Talents
Balance
Celestial Focus re-designed: Reduces the pushback suffered from
damaging attacks while casting Starfire, Hibernate and Hurricane by
23/46/70% and increases your total spell haste by 1/2/3%.
Eclipse: The benefit to Wrath triggered by casting Starfire has been
increased to 30% bonus damage.
Insect Swarm: The bonus damage from spellpower on this damage over
time ability has been increased significantly to match similar
spells on other classes.
Mark of the Wild and Gift of the Wild can now be cast while in
Moonkin form.
Moonkin Form: Mana cost reduced.
Nature's Grace redesigned: All spell critical strikes have a
33/66/100% chance to grace you with a Blessing of Nature, increasing
your spell casting speed by 20% for 3 seconds.
Owlkin Frenzy is now properly considered an Enrage effect. Now also
does not trigger from spell hits, only physical ranged and melee
attacks.
Typhoon: Now causes a 3-second daze.
Feral
Heart of the Wild: Stamina bonus changed to 2/4/6/8/10%.
Predatory Strikes: This talent no longer works when in Moonkin form.
New Talent: Primal Gore: Grants the periodic damage from your
Lacerate and Rip abilities the chance to critically hit.
Primal Tenacity: The damage reduction while stunned effect now only
works in Cat Form.
Rend and Tear: The critical strike bonus for Ferocious Bite reduced
to 5/10/15/20/25%, down from 10/20/30/40/50%.
Savage Roar is now considered an Enrage effect and now increases
physical damage done by 30% instead of increasing attack power.
Survival of the Fittest: Bonus armor reduced to 11/22/33% instead of
22/44/66%.
Restoration
Living Seed: This talent now accounts for total healing including
overhealing.
Improved Mark of the Wild: Now also increases all of your total
attributes by 1/2%.
Intensity: Now grants 17/33/50% of mana regeneration while casting.
New Talent: Improved Barkskin: Increases the damage reduction
granted by your Barkskin spell by 5/10%, and increases your
resistance to Dispel mechanics by an additional 30/60% while under
the effect of Barkskin.
Improved Regrowth: This talent is renamed Nature’s Bounty. Increases
the critical effect chance of your Regrowth and Nourish spells by
5/10/15/20/25%.
Replenish: This talent is now re-named Revitalize and also works
with Wild Growth.
Tree of Life: Now receives 240% increased armor. You can now use
Nature's Grasp and Thorns while within this form. In addition, the
discount on heal-over-time spells from this talent is now active at
all times, whether or not the druid is in Tree of Life form. Mana
cost reduced to match the cost of Travel Form.
Hunters
- Ammunition: All types of gun and bow ammunition now stack to 1000.
All quivers and ammo pouches no longer provide haste. 15% ranged
haste is now built into the hunter's Auto Shot.
- Aspect of the Pack is now raid wide, and radius increased from 30
yards to 40 yards.
- Call Stabled Pet: This new ability lets the hunter remotely access
the stable. 30-minute cooldown.
- Cunning, Ferocity and Tenacity pets now all have +5% damage, +5%
armor and +5% health bonuses. This should make more pet families
feel viable, while additional talents have been added to distinguish
a pet’s abilities based on its specializations.
- Disengage: Cooldown increased by 5 seconds.
- Frost Trap: If the target who triggers Frost Trap is immune to its
effect, the Frost Trap area effect will no longer be triggered. Now
reduces speed by 50% (previously 60%).
- Pets now inherit more spell hit from the hunter. Pets with magic
attacks should not require a player to stack additional hit compared
to pets with physical attacks.
- Viper Sting redesigned: Stings the target, draining 4% of mana over
8 seconds (up to a maximum of 8% of the caster's maximum mana), and
energizing the hunter equal to 300% of the amount drained. Only one
Sting per hunter can be active on any one target.
- Talents
Beast Mastery
Animal Handler: No longer reduces the cooldown of Master's Call, but
instead increases the duration of the Master's Call effect by 3/6
seconds.
Improved Aspect of the Hawk now has a new spell effect.
Marksmanship
Chimera Shot: Mana cost reduced from 16% to 12%.
Concussive Barrage redesigned: 2-point talent. Now causes your
Multi-Shot and Chimera Shot to have a 50/100% chance to daze the
target for 4 seconds.
Efficiency: Increased to 3/6/9/12/15% up from 2/4/6/8/10%.
Piercing Shots redesigned: Your critical Aimed, Steady and Chimera
Shots cause the target to bleed for 10/20/30% of the damage dealt
over 8 seconds. The damage done by this talent no longer receives
modifications from effects that increase or decrease damage done by
a percentage.
Ranged Weapon Specialization: Points reduced from 5 to 3, 1/3/5%.
Rapid Recuperation redesigned: You gain 2/4% of your mana every 3
seconds while under the effect of Rapid Fire, and you gain 1/2% of
your mana every 2 seconds for 6 seconds when you gain Rapid Killing.
Silencing Shot: No longer on the global cooldown.
Wild Quiver: Chance increased to 4/8/12%, up from 4/7/10%. Damage
increased from 50% of an Auto Shot to 80%.
Survival
Entrapment redesigned: When your Frost Trap, Immolation Trap,
Explosive Trap and Snake Trap are triggered, you entrap all
afflicted targets, preventing them from moving for 2/3/4 seconds.
Explosive Shot: Base damage lowered by 10%. Attack power scaling
reduced by 12.5%. The periodic damage from this ability no longer
triggers Judgement of Wisdom and Judgement of Light.
Hunting Party: This talent has been reduced to 3 points, and now
increases your total agility by an additional 1/2/3%.
Lock and Load redesigned: You now have a 33/66/100% chance when you
trap a target with Freezing Trap, Freezing Arrow or Frost Trap and a
2/4/6% chance when you deal periodic damage with your Immolation
Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive
Shot spells to trigger no cooldown, cost no mana and consume no
ammo. This now has a new spell effect and sound.
New Talent: Black Arrow: Fires a Black Arrow at the target,
increasing all damage done by you to the target by 6% and doing
periodic shadow damage for 15 seconds. 30-second cooldown. Shares a
cooldown with all other traps.
T.N.T.: Increases damage done by Explosive Shot, Immolation Trap,
and Explosive Trap by 2/4/6%.
Trap Mastery: This talent has been moved to tier-2, up from
tier-9, and is now a 3-point talent.
Trap Mastery, Resourcefulness and T.N.T. now all affect Black Arrow.
Improved Wing Clip: This talent has been removed.
Wyvern Sting: Duration increased from 12 seconds to 30 seconds. PvP
duration reduced from 10 seconds to 6 seconds.
Pets
Bullheaded now adds 20% damage reduction for 12 seconds along with
its current CC-removal effect.
Cornered: The critical strike reduction when this ability is active
has been increased.
Feeding Frenzy increased to 8/16% damage up from 6/12%.
Furious Howl (wolf special ability) now stacks with Battle Shout and
Blessing of Might, however, it only affects the wolf and hunter. Its
effect and cooldown have been doubled so that it provides the same
benefit but isn’t up 100% of the time.
Gorillas now have a new family ability, Pummel, which works like the
warrior ability and has a single rank.
Grace of the Mantis and Roar of Sacrifice are now also available to
Cunning pets.
Great Resistance increased to 5/10/15% magic damage reduction, up
from 3/6/9%.
Roar of Recovery cooldown decreased to 3 minutes, down from 6
minutes.
Roar of Sacrifice can be used on the hunter only.
New Talent: Shark Attack: This new 2-rank talent is available to
Ferocity pets. It increases pet damage.
New Talent: Silverback: This new 2-rank talent is available to
Tenacity pets. It heals the pet when Growl is used.
Stampede (rhino) only affects 1 target, but adds a 25% bleed damage
debuff (that does not stack with Mangle etc.) in addition to its
knockback.
Thunderstomp is no longer a gorilla-specific family ability and is
now available to all Tenacity pets. It has been reduced to one rank.
Turtles and Crabs now dwell in waters of and off Eversong and the
Ghostlands, giving Blood Elf hunters access to local Tenacity pets.
New Talent: Wild Hunt: This new 2-rank talent is available to all
3 pet trees. Increases the contribution your pets get from your
stamina by 20/40% and attack power by 10/20%.
Mages
- Arcane Blast stacking effect is no longer considered a Magic effect
and will not be dispelled.
- Mage Armor: Now grants 50% of mana regeneration while casting.
- Mirror Image: The images no longer cast Polymorph.
- Molten Armor: Chance to critically strike is now increased by a
percentage of the mage’s total spirit.
- Talents
Arcane
Arcane Meditation: Now grants 17/33/50% of mana regeneration while
casting.
Fire
Ignite: The damage done by this talent no longer receives
modifications from effects that increase or decrease damage done by
a percentage.
Improved Scorch: Increased critical strike chance is now 1%, down
from 2% per application of the Improved Scorch effect. In addition,
the critical strike chance of Scorch, Fireball, and Frostfire Bolt
is increased by 1/2/3%.
Pyromaniac: Now grants 17/33/50% of mana regeneration while casting.
Frost
Improved Water Elemental: Renamed Enduring Winter. Instead of the
Water Elemental increasing mana regeneration for the mage’s party,
casting Frostbolt now has a 33/66/100% chance to provide the
Replenishment buff to up to 10 people in the mage’s party or raid.
Winter’s Chill: Increased critical strike chance is now 1%, down
from 2% per application of Winter’s Chill. In addition, the critical
strike chance of Frostbolt is increased by 1/2/3%.
Paladins
- Auras will now persist through death and affect a 40 yard radius.
- Blessing of Kings is now trainable at level 20. Removed from talent
trees.
- Divine Plea can once again be dispelled.
- Exorcism: Now can be used on any target and has a 100% chance to be
a critical strike when used on Undead and Demons.
- Hand of Sacrifice: The damage transferred by this ability is now
capped by the paladin’s health.
- Forbearance reduced to a 2-minute duration.
- Sacred Shield: This effect cannot be cast on more than one friendly
target at a time.
- Seal of Blood/Seal of the Martyr: The damage done by these two seals
has been increased but the damage done by their judgements
decreased. The balance is now roughly 60% from either seal and 40%
from a judgement on total damage done. The total damage done should
be roughly the same. Please note that the 3.0.9 tooltips had
incorrect values for the damage done, but the tooltips should be
much more accurate in 3.1.0.
- Shield of Righteousness: Base damage and scaling factor increased by
30%.
- Spiritual Attunement: Removed from trainers. It is now available
deep in the Protection tree for 2 ranks at 5/10%.
- Talents
Holy
Aura Mastery: Now grants anyone affected by Concentration Aura
immunity from Interrupt and Silence mechanics, and increases the
effectiveness of all other auras by 100%. Lasts 10 seconds. 2-minute
cooldown.
Blessed Hands: Now reduces mana cost of Hand of Freedom, Sacrifice
and Salvation by 15/30%, and improves the effectiveness of Hand of
Salvation by 50/100% and Hand of Sacrifice by an additional 5/10%.
Moved to tier-4.
Enlightened Judgements: No longer increases the range of Judgement
of Justice. Moved to tier-10.
Improved Concentration Aura: The resistance to Silence and Interrupt
mechanics granted by this talent now becomes active when any Aura is
used, not just Concentration Aura.
Infusion of Light: Now increases the critical chance of your next
Holy Light by 10/20% instead of reducing cast time. Moved to
tier-10.
Judgements of the Pure moved to tier-9.
Pure of Heart: Now reduces duration of all curse, disease, and
poison effects by 15/30%.
Purifying Power: Now reduces the cooldowns of Exorcism and Holy
Wrath by 17/33% instead of increasing critical strike chance.
Sacred Cleansing moved to tier-8.
Protection
Ardent Defender: Reduced to 3 ranks for 10/20/30%.
Avenger’s Shield: Base damage and scaling factor increased by 30%.
Blessing of Sanctuary: Now only grants mana on dodge/parry/block.
In addition, will only grant mana if that is the active power type
of the friendly target (Bears and Cats won’t gain mana).
Improved Devotion Aura: The additional healing granted by this
talent now becomes active when any Aura is used, not just Devotion
Aura.
Divine Guardian: Now increases the effectiveness of Divine Sacrifice
by an additional 5/10%, and increases the duration of Sacred Shield
by 50/100% and the amount absorbed by 10/20%.
Divine Protection: Cooldown reduced to 3 minutes.
New Talent: Divine Sacrifice: Causes all party/raid members affected
by one of the paladin’s auras to transfer 30% of all damage taken to
the paladin (maximum of 150% of the paladin’s max health). Lasts 10
seconds. 2-minute cooldown.
New Talent: Divinity: Increases healing done by and to you
by 1/2/3/4/5% (tier-1).
Guarded by the Light: Now makes Divine Plea 50/100% less likely to
be dispelled.
Improved Hammer of Justice: Reduced to 2 ranks for 10/20-second
cooldown reduction.
Holy Shield: Base damage and scaling factor increased by 30%.
Sacred Duty rank 1 now increases stamina by 4%.
Judgements of the Just: Now also reduces the cooldown of Hammer of
Justice by 10/20 seconds, and increases the duration of the Seal of
Justice stun effect by .5/1 second.
One-Handed Weapon Specialization: Reduced to 3 ranks for 4/7/10%.
Shield of the Templar: No longer increases the damage done by Holy
Shield, Avenger’s Shield, and Shield of Righteousness. Now grants
33/66/100% chance to silence your Avenger’s Shield targets for 3
seconds.
Retribution
Benediction now affects Hand of Reckoning.
Divine Purpose: Moved to Improved Retribution Aura’s position.
Divine Storm: Damage increased.
Fanaticism reduced to 3 ranks for 6/12/18% bonus and 10/20/30%
threat reduction.
Judgement of the Wise: The immediate return of base mana from this
spell has been increased to 25%, up from 15%.
Repentance no longer resets the paladin's melee swing timer.
Improved Retribution Aura: This talent has been removed.
Righteous Vengeance reduced to 3 ranks for 10/20/30%. The damage
done by this talent no longer receives modifications from effects
that increase or decrease damage done by a percentage. Now triggered
by Crusader Strike as well.
Sanctified Retribution: The bonus to damage done granted by this
talent now becomes active when any Aura is used, not just
Retribution Aura.
Sanctified Seals: Renamed Sanctity of Battle. Now also increases
damage done by Exorcism and Crusader Strike by 5/10/15%.
Swift Retribution: Now grants its haste bonus while any aura is
active.
Priests
- Abolish Disease: Now cleanses a disease every 3 seconds, down from
5. Duration reduced from 20 seconds down to 12 seconds.
- Devouring Plague: This spell now has a new icon.
- Divine Hymn redesigned: You recite a Holy hymn, summoning the power
of the Divine to assist you in your time of need. Heals 3 nearby
lowest-health friendly party or raid targets for 4960-5208 every 2
seconds for 8 seconds, and increases healing done to them by 15% for
8 seconds. Maximum of 12 heals. The Priest must channel to maintain
the spell. Cooldown increased to 6 minutes, up from 5.
- Divine Spirit is now trainable at level 31.
- Holy Nova: Mana cost reduced approximately 20%.
- Improved Holy Concentration removed.
- Hymn of Hope redesigned: You recite a Holy hymn, restoring hope to
those in despair. Restores 3% mana to 3 nearby low mana friendly
party or raid targets every 2 seconds for 8 seconds, and temporarily
increases their total maximum mana by 20% for 8 seconds. After the
effect expires, the mana is lost. Maximum of 12 mana restorations.
The Priest must channel to maintain the spell. Cooldown increased to
6 minutes, up from 5.
- Mental Agility, Inner Focus, Shadow Reach, Shadow Focus and Shadow
Affinity now all affect Psychic Horror.
- Prayer of Healing: This spell now heals the target's party, rather
than being limited to just your direct party.
- Shadowfiend: Health scaling increased. Now receives 30% of the
master's spell power. Mana return increased to 5%, up from 4%. The
Shadowfiend now returns mana when its melee attacks land, rather
than when it deals damage. No longer has a 75% reduced chance to be
hit by melee, ranged and spells. Movement speed normalized to player
movement speed. Tooltip revised. New Shadowfiend ability,
Shadowcrawl, teleports the Shadowfiend to an enemy target and
increases its damage done by 15% for 5 seconds.
- Talents
Discipline
Divine Aegis: Divine Aegis effects will now stack, however the
amount absorbed cannot exceed 125*level (of the target). It will
also now take into account total healing including overhealing.
Improved Divine Spirit: This talent has been removed.
New Talent: Improved Flash Heal: Reduces the mana cost of your Flash
Heal by 5/10/15%, and increases the critical effect chance of your
Flash Heal by 4/7/10% on friendly targets at or below 50% health.
Grace: This talent no longer decreases damage done to the target,
but the duration has increased to 15 seconds and the healing bonus
has increased from 2% to 3%. This affect now cannot be applied to
more than one target at a time.
one target.
Improved Power Word: Fortitude: Now also increases your total
stamina by 2/4%.
Meditation and Improved Power: Word shield have changed locations.
with each other.
Meditation: Now grants 17/33/50% of mana regeneration while casting.
Mental Agility: Reduced to 3 points (4/7/10%), down from 5.
New Talent: Soul Warding: Reduces the cooldown of your Power Word:
Shield ability by 4 seconds, and reduces the mana cost of your Power
Word: Shield by 30%.
Penance: Damage increased approximately 30%.This spell can now be
cast on yourself.
Power Infusion: This effect now has a new spell effect.
Renewed Hope: This talent also now allows you to proc the Renewed
Hope buff on all party/raid members every time you cast Power Word:
Shield, reducing damage taken by 3%. Lasts 20 seconds.
Unbreakable Will: Increased from 3/6/9/12/15% to 6/12/18/24/30%.
Holy
New Talent: Body and Soul: 2-point talent. When you cast Power Word:
Shield, you increase the target's movement speed by 30/60% for 4
seconds, and you have a 50/100% chance when you cast Abolish Disease
on yourself to also cleanse 1 poison effect in addition to diseases.
Circle of Healing: Healing increased by approximately 40%.
Holy Concentration redesigned: Mana regeneration is increased by
16/32/50% for 8 seconds after you critically heal with Flash Heal,
Greater Heal, Binding Heal or Renew.
New Talent: Empowered Renew: Your Renew spell gains an additional
5/10/15% of your bonus healing effects, and your Renew will
instantly heal the target for 5/10/15% of the total periodic effect.
Serendipity redesigned: When you heal with Binding Heal or Flash
Heal, the cast time of your next Greater Heal or Prayer of Healing
spell is reduced by 4/8/12%. Stacks up to 3 times. Lasts 20 seconds.
Test of Faith: No longer increases critical effect chance of your
heals, but healing done on targets lower than 50% health is
increased from 2/4/6% to 4/8/12%.
Shadow
Blackout: This talent has been removed.
Darkness: This talent is now in tier-1, moved up from tier-6.
Dispersion: Now clears all snare and movement-impairing effects and
makes you immune to them while dispersed.
New Talent: Improved Devouring Plague: Increases the periodic damage
done by your Devouring Plague by 5/10/15%, and when you cast
Devouring Plague you instantly deal damage equal to 5/10/15% of its
total periodic effect.
Mind Melt: Now also increases the periodic critical strike chance of
your Shadow Word: Pain, Devouring Plague and Vampiric Touch spells
by 3/6%.
Psychic Horror: Has been redesigned and is now a 1-point talent. You
terrify the target, causing them to tremble in horror for 3 seconds
and drop all weapons (disarm effect: including bows) for 10 seconds.
2-minute cooldown. Instant cast. The horror effect can be dispelled,
but the disarm cannot.
Improved Spirit Tap: Now grants 17/33% of mana regeneration while
casting.
Shadow Affinity: Now also causes you to receive 5/10/15% of your
base mana when your Shadow Word: Pain or Vampiric Touch spells are
dispelled.
Shadowform: Now reduces all damage taken by 15%, not just physical
damage. Bonus damage from critical strike chance removed and
replaced by the ability of those periodic damage spells to generate
critical strikes.
Silence: Range increased to 30 yards.
Spirit Tap: Now grants 83% of mana regeneration while casting.
Vampiric Embrace duration increased to 5 minutes, up from 1 minute.
PvP duration is now 60 seconds. Cooldown removed.
Vampiric Touch: When dispelled, Vampiric Touch will deal damage to
the afflicted target.
Rogues
- Deadly Poison: The amount of damage this poison generates from the
rogue’s attack power has been increased from 8% per application to
12%.
- Deadly Throw: Missile speed increased.
- Instant Poison: Redesigned to have its chance to be applied based on
the speed of the weapon (frequency-based).
- Shiv: This ability can no longer generate a critical strike, and the
poisons it applies cannot be critical strikes either.
- Tricks of the Trade: Will now begin following the first damaging
attack.
- Wound Poison: Redesigned to have its chance to be applied based on
the speed of the weapon (frequency-based).
- Talents
Assassination
Hunger For Blood: No longer stacks. Damage bonus changed to 15% for
a single application. Requires a bleed effect active on the rogue’s
target. No longer removes bleeds from the rogue. Now costs 15
energy and lasts for 60 seconds.
Master Poisoner: Now also increases the bonus to apply Deadly Poison
when Envenom is used by an additional 15/30/45%.
Combat
Adrenaline Rush cooldown reduced to 3 minutes.
Killing Spree: Now also increases all damage done by the rogue while
active by 20%.
Savage Combat improved to 2/4% increased damage against poisoned
targets.
Lightning Reflexes reduced to 3 ranks for 2/4/6% dodge and 4/7/10%
melee haste.
Subtlety
Shadow Dance now opens a new action bar when used.
Shaman
- Bloodlust/Heroism: Cooldown reduced to 5 minutes, but Sated and
Exhausted now last 10 minutes.
- Earth Elemental Totem: The summoned Earth Elemental should now have
significantly more health and slightly more armor.
- Fire Elemental Totem: The summoned Fire Elemental should now have
moderately more health and mana, and its damage scaling has been
increased. In addition, the Fire Elemental’s spells now cost less
mana.
- Flametongue Weapon: Bonus damage from spell power now based on
weapon speed. Slower weapons will benefit more from spell power.
- Frostbrand Weapon: Damage increased by approximately 20%.
- Mana Spring Totem: This totem has been redesigned. It now provides
the same mana benefit as Blessing of Wisdom to the entire party or
raid, but is exclusive with that effect.
- Poison Cleansing Totem and Disease Cleansing Totem have been merged
into Cleansing Totem. Cleansing Totem pulses every 3 seconds, down
from 5.
- Talents
Enhancement
Earthen Power redesigned: Your Earthbind Totem has a 50/100% chance
to also remove all snare effects and make you and nearby friendly
targets immune to them for 5 seconds when it pulses.
Flurry: Now provides 5/10/15/20/25% haste instead of
10/15/20/25/30%.
New Talent: Frozen Power: Increases the damage done by your
Lightning Bolt, Chain Lightning, Lava Lash and Shock spells by 5/10%
on targets afflicted by your Frostbrand Attack effect, and your
Frost Shock has a 50/100% chance to root the target in Ice for 5
seconds when used on targets at or further than 15 yards from you.
Lava Lash now has a new icon.
Spirit Weapons: Now reduces all threat generated by 30%, not just
physical attacks.
Stormstrike charges have been increased by 2, and cooldown reduced
by 2 seconds.
Improved Stormstrike redesigned: When you Stormstrike, you have a
50/100% chance to immediately grant you 20% of your base mana.
Toughness: No longer increases your armor. Instead, this talent now
increases your total stamina by 2/4/6/8/10%.
Unleashed Rage: Reduced to 3 points, down from 5. No longer
increases agility, but instead increases your total expertise by
3/6/9%.
Elemental
New Talent: Booming Echoes: Reduces the cooldown of your Flame
Shock and Frost Shock spells by an additional 1/2 seconds, and
increases the direct damage done by your Flame Shock and Frost Shock
spells by an additional 10/20%.
Elemental Mastery redesigned: When activated, your next Lightning
Bolt, Chain Lightning or Lava Burst spell becomes an instant cast
spell. In addition, your Fire, Frost and Nature damage spells have a
15% increased critical strike chance for 15 seconds. Elemental
Mastery now shares a cooldown with Nature’s Swiftness.
Elemental Reach: Now also increases the range of your Flame Shock
spell by 5/10/15 yards.
Lava Flows: No longer increases the range of your Flame Shock spell,
but now increases your casting speed by 10/20/30% when your Flame
Shock spell is dispelled for 6 seconds.
Lightning Overload: Reduced to 3 points (7/14/20%), down from 5.
Storm, Earth and Fire: No longer increases the range of your Earth
Shock or Wind Shock spells, but now also causes your Earthbind Totem
to have a 33/66/100% chance to root all nearby enemies for 5 seconds
when initially cast.
Thunderstorm can now be cast while stunned.
Restoration
Ancestral Awakening: This talent now accounts for your ineffective
healing, rather than effective.
Ancestral Healing and Healing Grace have swapped places in the
Restoration talent tree.
Cleanse Spirit now has a new icon.
Mana Tide Totem: This spell no longer costs mana.
Restorative Totems: Reduced to 3 points, down from 5. Increases the
effect of your Mana Spring Totem by 7/12/20%, and increases the
amount healed by your Healing Stream Totem by 15/30/45%.
Riptide: This spell has a new icon.
Tidal Force: Now has a new spell effect.
Warlocks
- Banish: Now has a 6-second PvP duration.
- Curse of the Elements (Rank 5): Increased to 13% spell damage, up
from 10%.
- Curse of Recklessness has been removed.
- Curse of Weakness: Now also reduces the armor of the target by 5%.
- Enslave Demon: Spell haste penalty reduced by 10%. Melee haste
penalty reduced by 10%.
- Doomguard: Cooldown reduced to 30 minutes, down from 60 minutes.
Damage reduced approximately 30%, and health reduced approximately
30%.
- Drain Soul: Each time Drain Soul deals damage to a target which can
grant experience, it now has a chance to generate a Soul Shard.
- Warlocks now innately have an increased 10% spell hit chance on the
Enslave Demon spell.
- Fire Shield (Imp): You can now cast this ability on raid members,
rather than party members.
- Ritual of Summoning: The summoning of the initial portal is now
instant cast, down from 5 seconds.
- Soul Shard: This item now has a maximum count of 32 in inventory.
- Voidwalker: The health bonus on this pet has been reduced from 60%
to 10%.
- Talents
Affliction
Eradication: Whenever you deal damage with Corruption, you have a 6%
chance to gain the Eradication effect. The Eradication effect
increases your spell casting speed by 6/12/20% for 10 seconds.
Internal cooldown removed.
Haunt: Now only increases your shadow damage-over-time spells on the
target.
Malediction: No longer increases the effect of Curse of the
Elements, but now also increases the periodic critical strike chance
of your Corruption and Unstable Affliction spells by 3/6/9%.
Pandemic: This talent has been reduced to a 1-point talent. Now
grants your Corruption and Unstable Affliction the capability to
critically hit.
Shadow Embrace: Now only increases the damage done by your shadow
damage periodic spells.
Siphon Life: The Siphon Life spell has been removed. Siphon Life now
causes your Corruption spell to instantly heal you for 40% of the
damage done. In addition, the damage done by your Corruption, Seed
of Corruption and Unstable Affliction damage-over-time effects is
increased by 5%.
Soul Siphon redesigned: Increases the amount drained by your Drain
Life and Drain Soul spells by an additional 3/6% for each of your
Affliction effects on the target, up to a maximum of 9/18%
additional effect.
Suppression: Now increases spell hit for all of your spells.
Unstable Affliction and Immolation are now in the same exclusive
category (both damage-over-time effects cannot be present at the
same time by the same caster on a target).
Demonology
Demonic Empathy has been removed.
Demonic Empowerment: This talent now has a unique spell effect.
Demonic Sacrifice: This talent has been removed.
Fel Synergy has been moved to tier-1. No longer increases intellect,
stamina and damage of your summoned demon.
Improved Enslave Demon talent removed.
Mana Feed: This talent is now a 1-point talent, down from 3-points.
Now is the 21-point talent in Demonology, granting 100% mana
return to your pet, up from 33/66/100%.
Master Conjuror: Increased from 15/30% up to 150/300%.
New Talent: Decimation: When you Shadowbolt or Incinerate a target
that is at or below 35% health, your next Soulfire cast time is
reduced by 30/60% and costs no shard. Lasts 10 seconds.
New Talent: Nemesis: Reduces the cooldown of your Demonic
Empowerment, Metamorphosis, Soulstone and Fel Domination spells by
10/20/30%.
Destruction
Aftermath redesigned: Increases the periodic damage done by your
Immolate by 3/6%, and your Conflagrate has a 50/100% chance to daze
the target for 5 seconds.
Backlash has been moved up to tier-5, up from tier-7. Now requires
Intensity (pre-requisite).
Cataclysm: Now reduces the mana cost of Destruction spells by
4/7/10%. No longer increases the chance to hit.
Chaos Bolt: Damage increased approximately 15%.
Conflagrate: Spell now works similar to Swiftmend, consuming an
Immolate or Shadowflame effect on the target and dealing damage
based on the strength of that effect. Reduced to a single rank.
Improved Immolate: Now increases the damage done by your Immolate by
10/20/30%, rather than just the direct damage.
Improved Shadow Bolt: Now increases the damage done by your Shadow
Bolt spell by 1/2/3/4/5%, and causes your target to be vulnerable to
spell damage, increasing spell critical strike chance against that
target by 1/2/3/4/5%. Effect lasts 30 seconds.
Improved Soul Leech: Now has a 50/100% chance to proc Replenishment.
Molten Core: This talent has been moved to Demonology (tier-8).
New Talent: Molten Skin: Reduces all damage taken by 2/4/6%.
Pyroclasm redesigned: Now increases your Shadow and Fire spell
power by 2/4/6% when you critically hit with Searing Pain or
Conflagrate. Lasts 10 seconds. Also moved down to tier-7, from
tier-5.
Warriors
- Battle Stance: Now increases armor penetration by 10%.
- Berserker Stance: Now increases damage taken by 5%.
- Charge: Duration of stun effect now lasts 1.5 seconds. This effect
no longer has diminishing returns.
- Defensive Stance: Now reduces damage caused by the warrior by 5%
(previously 10%).
- Disarm: This ability now disarms ranged weapons as well.
- Heroic Throw missile speed increased.
- Intimidating Shout: Cooldown reduced to 2 minutes.
- Shattering Throw: This new warrior ability, trainable at level 71,
deals damage the same as Heroic Throw, but also causes the victim’s
armor to be reduced by 20% for 10 seconds (stacking with Sunder
Armor). If the victim is immune, it will remove that immunity
instead of dealing damage and reducing armor. Costs 25 rage. Only
useable in Battle Stance. 5-minute cooldown.
- Talents
Arms
Blood Frenzy improved to 2/4% increased damage.
Deep Wounds: The damage done by this talent no longer receives
modifications from effects that increase or decrease damage done by
a percentage. The base weapon damage used in the calculation will
still be modified by those effects.
Improved Intercept and Weapon Mastery have once again swapped places
in the talent tree.
New Talent: Juggernaut: Grants the warrior the ability to Charge
while in combat. Critical strike chance of next Slam or Mortal
Strike increased by 100% following Charge.
Taste for Blood: Will now proc 33/66/100% of the time with a
6-second cooldown.
Unrelenting Assault: Now also increases the damage of Overpower and
Revenge by 10/20%, and causes Overpower (when used to attack a
casting target) to decrease the effectiveness of all the target’s
non-physical damage and healing by 25/50% for 6 seconds. Tooltip and
visual updated.
Fury
Improved Berserker Stance: Now increases strength by 4/8/12/16/20%
while in Berserker Stance.
Titan’s Grip: While you have a two-handed weapon equipped in one
hand, your physical damage done is reduced by 10%.
Protection
Last Stand: Cooldown reduced to 3 minutes.
Warbringer: Now also allows Intervene and Intercept to be used in
any stance. _________________ PG in GB e in WoW: arancia - Master della gilda GB Italia™, della gilda WoW Clan Italia (PG Dragomagno)
Leatherworking 375 - Skinning 375 - Cooking 375 - First Aid 375 - Fishing 375
Karazhan, All Heroic Istance, Onyxia, Molten Core e Blackwing Lair Free Enter
Ara in WoW

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arancia Admin


Registrato: 30/08/05 20:59 Messaggi: 1076 Residenza: Shattrath
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Inviato: Ven Mag 01, 2009 8:53 am Oggetto: World of Warcraft Client Patch 3.1.0 - Parte II |
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- World of Warcraft Client Patch 3.1.0 (2009-04-14) - Parte II
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Professions
- Alchemy
All flasks now last 1 hour. To compensate, all flask recipes will
provide 2 flasks for the same material cost.
Blackmouth Oil and Fire Oil no longer require a vial.
Elixir of Greater Firepower now grants spell power to all schools
of magic.
Flasks now stack to 20, and their vendor sell prices have been
reduced to lower the Auction House deposits.
Increased the health granted by the Flask of Stoneblood.
Northrend flasks will be converted to mixtures. This includes the
Flask of Stoneblood, Flask of Pure Mojo, Flask of Endless Rage, and
Flask of the Frost Wyrm. Mixtures can create 2 flasks of the
corresponding type. This allows players who stockpiled Northrend
flasks to convert them to the new system without any loss.
The Crazy Alchemist Potion is now correctly increased by Alchemist
Stones.
The Mercurial Stone is no longer required as a tool for alchemists.
It is instead an uncommon-quality bind-on-equip trinket.
You can now sometimes find Alchemist's Caches from bosses in Ulduar.
Only players with an Alchemy skill of 425 or higher can loot these
secret caches.
- Blacksmithing
Added a new recipe for the Titansteel Spellblade, an epic one-handed
caster dagger, available from trainers.
Added new recipes for epic gear, found rarely on Ulduar bosses.
These recipes are unbound and can be traded.
Most of the recipes in the 1-300 skill range of blacksmithing have
received major stat updates to make them more useful.
The Titanium Plating shield enchantment now reduces the duration of
disarm effects by 50% as well as increasing your block value.
- Cooking
A new recipe has been added to cooking trainers for making Black
Jelly, using several Borean Man 'O War as ingredients. While it
looks disgusting, it restores more health and mana than the highest
level food.
Flint and Tinder is no longer necessary for creating a campfire.
You're just that resourceful!
Grub now sells the Dig Rat Stew recipe to players who completed the
quest.
Ingredients such as Spices, Apples, and the like have been removed
from most cooking recipes.
Players no longer need to complete the Clamlette Surprise quest to
gain Artisan cooking. The quest now offers the unique recipe,
Clamlette Magnifique. If you already completed the quest, you can
visit Dirge Quickcleave in Gadgetzan to learn this recipe (for
free).
Prospector Khazgorm, found in Bael Modan in southern Barrens, now
sells the recipe for Dig Rat Stew to the Alliance.
Several Northrend recipes were given greater skill up ranges to make
it easier to reach 450 cooking skill.
You no longer need to learn cooking from books. The trainers have
finally done their reading and are able to teach you the same thing.
- Enchanting
Added two new recipes for enchanting staves with spell power,
available from Vanessa Sellers in Dalaran City.
Greatly increased the drop rate of recipes found in pre-Lich King
dungeons and raids.
Several recipes in the 250-300 skill range have been rebalanced, and
the reagent requirements have been reduced.
Some enchants now have level restrictions. Note: the enchant is
never removed from the item to which it's applied, however, players
no longer receives its benefit until they reach the required level.
Any enchants modified in this way have had their tooltips updated.
The enchanting interface now correctly sorts grey recipes by skill
difficulty.
- Engineering
Added a new Reticulated Armor Webbing engineering enchant that
increases the armor on plate gloves.
Added a new Springy Arachnoweave engineering enchant that grants
passive spell power in addition to turning your cloak into a
parachute.
Engineers can now obtain the schematics for Lil' Smoky and the Pet
Bombling from certain creatures found in Gnomeregan. Specialized
Gnomish or Goblin engineers can obtain both schematics equally. The
repeatable quest that used to randomly grant these schematics has
been disabled.
Flexweave Underlay now grants passive agility in addition to its
normal effect.
Gnomish X-Ray Specs have a new model.
Nitro Boosts now grant passive critical strike rating in addition to
their speed boost.
Nitro Boosts now make you drop PVP flags when used, as well as
preventing you from picking them up while the effect is active.
- Fishing
A new (and very rare) special mount can now be caught from Northrend
fishing pools.
New fishing dailies are now offered from Marcia Chase in Dalaran
City!
Players are no longer required to do the Nat Pagle, Angler Extreme
quest to gain Artisan fishing. The quest now offers a special
superior-quality fishing pole instead. If you already completed the
quest, you can visit Nat Pagle in Dustwallow Marsh to receive this
new fishing pole.
The time needed to catch fish has been reduced.
You can now fish anywhere, regardless of skill. Every catch has the
potential for fishing skill gains, but you are likely to catch
worthless junk in areas that are too difficult for your skill.
You can now fish in Wintergrasp, and the fishin' is good!
You no longer need to learn fishing from books. The trainers have
finally done their reading and are able to teach you the same thing.
- Gathering Skills
Toughness, Master of Anatomy, and Lifeblood now have level
requirements equal to the level required for the corresponding skill
rank: Apprentice (1), Journeyman (1), Expert (10), Artisan (25),
Master (40), Grand Master (55).
You can no longer fail when Mining, Herbing, and Skinning.
- Herbalism
Find Herbs no longer tracks Glowcaps.
Northrend herbs now yield more herbs on average.
The herbalism requirement for gathering Tiger Lily has been reduced
to 375.
The time it takes to gather herbs has been reduced.
- Inscription
Added a recipe to trainers for creating a level 70 superior-quality
off-hand item.
Added a recipe for creating a different level 70 superior-quality
off-hand item. Scribes will find the recipe is dropped from
residents of Silverbrook.
Added around 50 new glyph recipes. These new recipes can be obtained
from Books of Glyph Mastery found as world drops on Northrend
monsters. Reading a Book of Glyph Mastery randomly discovers one of
the newly-added recipes.
Glyph icons have been updated so it is easy to distinguish between
classes.
Players will now learn 3 recipes the very first time they perform
Northrend Inscription Research. This does not apply to players who
have already discovered recipes from Northrend Inscription Research
(sorry).
- Jewelcrafting
Added a new recipe to cut black diamonds.
Added a recipe for Shifting Twilight Opal to the daily jewelcrafting
vendor.
Added recipes for superior-quality PVP rings and necklaces to
Northrend jewelcrafting trainers.
- Leatherworking
Added a recipe for combining Borean Leather Scraps into Borean
Leather. You can still use Borean Scraps from your inventory to
combine them.
Added new recipes for epic gear, found rarely on Ulduar bosses.
These recipes are unbound and can be traded.
Several lower-level items crafted by leatherworkers have received
major changes to make them more appealing.
Shadowskin Gloves and Dusky Boots no longer require Shadowcat Hide
to create, but instead require an equal quantity of Shadow Silk.
Shadowcat Hides can no longer be obtained from skinning.
- Mining
Northrend deposits now despawn 1 minute after mining them. This
change was made to speed up respawning when nodes were partially
looted.
- Tailoring
Added new recipes for epic gear, found rarely on Ulduar bosses.
These recipes are unbound and can be traded.
Added recipes for superior-quality PVP cloaks to Northrend tailoring
trainers.
The Lightweave tailoring enchant now sometimes grants a temporary
spell power bonus instead of dealing direct damage to your target.
Several lower-level items crafted by tailors have received major
changes to make them more appealing.
Quests
- The fight event for the "Grim(oire) Business" quest at Vim'gol's
Circle in the Blade's Edge Mountains now only requires one character
to stand within a fire circle in order to summon Vim'gol the Vile.
However, it still takes five characters, one in each of the fire
circles, in order to interrupt Vim'gol the Vile's Unholy Growth
cast.
- Horde characters may now obtain the quest "CLUCK!" from Chickens.
While Farmer Saldean won't be selling Special Chicken Feed to the
Horde, perhaps "Westfall" William Saldean in Brill might...
Dungeons and Raids
- New dungeon maps have been added for all Wrath of the Lich King
dungeons.
- Eye of Eternity
Malygos will now properly delay before breathing after a Vortex on
Heroic difficulty.
- Naxxramas
The Chains of Kel'Thuzad will no longer reset the raid's threat.
The Portal of Shadows created by Shade of Naxxramas will only
persist for a maximum of one minute.
Players with pets who attempt to use the Obedience Crystals in
Naxxramas will have their pets dismissed automatically so they may
possess an Understudy.
- Vault of Archavon
Archavon, Emalon, and their allies will now banish themselves 10
minutes prior to the beginning of a Lake Wintergrasp battle. A
warning will be given 15 minutes prior to the start of Wintergrasp.
They will not banish themselves if in combat.
User Interface
- New Advanced features for quest tracking are now available. Players
will need to activate this option within the Interface panel.
- A new Color Blind option is available under the Interface panel.
- Spell Effect Level setting has been split into Particle Density and
Projected Textures. Previously, Spell Effect Level controlled both
of these features.
- Added new Video Mode Ultra (should only be used on the highest-end
systems).
- Shadow Quality has a new higher level of detail. The slider for
adjusting Shadow Quality remains the same, though there is an
additional step at the high end of the spectrum.
- A new feature has been added allowing players to allocate talent
points before confirming they’d like to spend them. This feature
must be turned on in the Interface Options.
- A new Equipment Manager feature has been added. This feature can be
turned on from the Interface Options, and will enable managing up to
ten separate sets of equipped items.
- New high-resolution player textures for Northrend armor sets have
been added. Players can enable this feature by setting Player
Textures to High in the Effects Panel of the Video Options.
- Players can now return items purchased with an alternate currency
back to the original vendor within 2 hours of the purchase time for
the original cost of the item. Stackable items (such as Frozen Orbs
and gems) and charged items that can be purchased with an alternate
currency are not eligible.
- Confirmation boxes have been added to purchases over 150 gold.
- The calendar now supports a guild-wide sign-up sheet, allowing the
event organizer to invite his or her entire guild.
- Class roles (i.e. damage, tanking, healing) have been added to the
Looking For Group feature. Class roles will be displayed when
sorting through the Looking For More section.
- Quest and Achievement tracking are now combined in a new Objectives
Tracking window. Advanced features can be activated from the
Objectives Options panel.
- On-Use items will display in the Objectives Tracking when tracking a
quest that uses them. No more searching through your bags for that
on-use quest item!
- Health and Fuel/Ammo bars have been added to the vehicle interface
whenever operating a vehicle.
- The mini-map has been optimized for better performance. Displays for
vehicles, class colors, and off-map pings have been added as well.
- Players first entering any dungeon that will result in a lock-out
timer will be warned if they are going to be saved to the instance.
This warning will include an option to port to the nearest graveyard
before being saved.
- New elite mob frames have been added for V-Key frames.
- For additional notes on Lua and XML changes please visit the UI &
Macros Forum.
Items
- Arena Grand Master Trinket: Dodge rating has been replaced with
stamina.
- Badges and Emblems looted off of any dungeon bosses by a member of
the party or raid will automatically be given to all eligible party
or raid members. Party or raid members must still be inside the
instance to receive Badges or Emblems.
- Clams
A new clam, the Giant Darkwater Clam, can be obtained by fishing in
Wintergrasp. This mighty clam has a greatly increased chance to drop
pearls, and yields up to five times the regular amount of clam meat.
Loot from clams now stacks correctly!
Changed the icon for Succulent Clam Meat so it doesn't look quite as
disgusting. Now 100% more succulent!
- Enhancement Shaman PvP Set Bonus: The cooldown reduction of
Stormstrike has been increased to 2 seconds, up from 1 second.
- Existing crafted resilience armor sets now offer additional stamina
and resilience ratings through set bonuses.
- Gift of Arthas: Now considered a curse instead of a disease.
- Glyphs
Death Knight
Glyph of Blood Boil: This has been replaced with Glyph of Heart
Strike, which adds a snare effect to Heart Strike.
Glyph of Dancing Rune Weapon: Increases the duration of Dancing Rune
Weapon by 10 seconds.
Glyph of Dark Death: Increases the damage done by Death Coil by 15%.
Glyph of Death Strike: This glyph now increases Death Strike damage
by 1% per 2 runic power, but has a limit of 25% increase.
Glyph of Disease: Your Pestilence ability now refreshes disease
durations on your primary target back to their maximum duration.
Glyph of Howling Blast: Your Howling Blast ability now infects your
targets with Frost Fever.
Glyph of Hungering Cold: Reduces the cost of Hungering Cold by 10
runic power.
Glyph of Icebound Fortitude: Icebound Fortitude now grants at least
30% damage reduction, regardless of defense skill.
Glyph of Plague Strike: Bonus lowered to 20%.
Glyph of Strangulate: This glyph has been changed to reduce the
cooldown by 20 seconds.
Glyph of Unbreakable Armor: Increases the amount of damage absorbed
by Unbreakable Armor by 20%.
Glyph of Unholy Blight: Increases the duration of Unholy Blight by
10 seconds.
Druid
Glyph of Barkskin: Reduces the chance you’ll be critically hit by
melee attacks by 25% while Barkskin is active.
Glyph of Berserk: Increases the duration of Berserk by 5 seconds.
Glyph of Monsoon: Reduces the cooldown of your Typhoon spell by 3
seconds.
Glyph of Nourish: Your Nourish heals an additional 6% for each of
your heal-over-time effects present on the target.
Glyph of Rebirth: Target now returns to life with full health.
Glyph of Savage Roar: Your Savage Roar ability grants an additional
3% bonus damage done.
Glyph of Shred: Now increases remaining duration on Rip by 2 seconds
each time it is used, up to a maximum of 6 seconds.
Glyph of Starfall: Changed to reduce the cooldown by 30 seconds.
Glyph of Survival Instincts: Increases the percentage of your
maximum health received from Survival Instincts to 40%.
Glyph of Wild Growth: Wild Growth now affects up to 6 targets.
Hunter
Glyph of Aimed Shot: Now reduces cooldown by 2 seconds.
Glyph of Chimera Shot: Reduces the cooldown of Chimera Shot by 1
second.
Glyph of Explosive Shot: Increases the critical strike chance of
Explosive Shot by 4%.
Glyph of Explosive Trap: The periodic damage from your Explosive
Trap can now be critical strikes.
Glyph of Kill Shot: Reduces the cooldown of Kill Shot by 6 seconds.
Glyph of the Monkey: This glyph has been converted to Glyph of
Mending, which increases the healing done by Mend Pet by 40%.
Glyph of Raptor Strike: For 3 seconds after using Raptor Strike, you
take 20% less damage.
Glyph of Scatter Shot: Increases the range of Scatter Shot by 3
yards.
Glyph of Snake Trap: Now reduces damage taken by snakes from area
damage by 90%.
Glyph of Wyvern Sting: Now reduces the cooldown by 6 seconds, down
from 15 seconds. No longer reduces the damage done by Wyvern Sting’s
effect.
Mage
Glyph of Arcane Barrage: Reduces the mana cost of Arcane Barrage by
20%.
Glyph of Deep Freeze: Increases the range of Deep Freeze by 10
yards.
Glyph of Ice Armor: Now increases resistance and armor by 50%.
Glyph of Ice Barrier: Increases the amount of damage absorbed by
your Ice Barrier by 30%.
Glyph of Living Bomb: The periodic damage from your Living Bomb can
now be critical strikes.
Glyph of Mirror Image: This glyph has been redesigned and now
increases the number of copies of the mage to 4.
Paladin
Glyph of Beacon of Light: Increases the duration of Beacon of Light
by 30 seconds.
Glyph of Divine Plea: While Divine Plea is active, you take 3%
reduced damage from all sources.
Glyph of Divine Storm: Your Divine Storm now heals for an additional
15% of the damage it causes.
Glyph of Divinity: Now Lay on Hands grants 100% bonus mana, and that
amount of mana is granted to the paladin and their target.
Glyph of Exorcism: Changed to 20% bonus damage.
Glyph of Hammer of the Righteous: Your Hammer of the Righteous hits
1 additional target.
Glyph of Holy Light: Can no longer critically strike and has had its
range updated.
Glyph of Holy Shock: Reduces the cooldown of Holy Shock by 1 second.
Glyph of Lay on Hands: Now reduces the cooldown of Lay on Hands by 5
minutes.
Glyph of Salvation: When you cast Hand of Salvation on
yourself, it also reduces damage taken by 20%.
Glyph of Seal of Blood: When your Seal of Blood, Seal of the Martyr,
Judgement of Blood, or Judgement of the Martyr deals damage to you,
you gain 11% of the damage done as mana.
Glyph of Seal of Righteousness: Increases damage done by this seal
by 30%.
Glyph of Shield of Righteousness: Reduces the mana cost of Shield of
Righteousness by 80%.
Priest
Glyph of Dispersion: Reduces the cooldown on Dispersion by 45
seconds.
Glyph of Fade: Now reduces cooldown by 9 seconds.
Glyph of Fear Ward: Now reduces duration and cooldown by 1 minute.
Glyph of Guardian Spirit: If your Guardian Spirit lasts its entire
duration without being triggered, your Guardian Spirit cooldown is
reset to 60 seconds.
Glyph of Hymn of Hope: Now increases the duration of Hymn of Hope.
Glyph of Inner Fire: Increases bonus armor by 50%.
Glyph of Mind Control: Increases duration by 30 seconds.
Glyph of Mind Sear: Increases the radius of effect on Mind Sear by 5
yards.
Glyph of Pain Suppression: Allows Pain Suppression to be cast while
stunned.
Glyph of Penance: Reduces the cooldown of Penance by 2 seconds.
Glyph of Psychic Scream: Increases duration by 2 seconds, but
increases cooldown by 8 seconds.
Rogue
Glyph of Adrenaline Rush: Now increases duration by 5 seconds.
Glyph of Backstab: Now increases remaining duration on Rupture by 2
seconds each time it is used, up to a maximum of 6 seconds.
Glyph of Cloak of Shadows: While Cloak of Shadows is active, you
take 40% less physical damage.
Glyph of Crippling Poison: Poison chance bonus increased to 20%.
Glyph of Deadly Throw: Increases the movement reduction by 10%.
Glyph of Fan of Knives: Increases the damage done by Fan of Knives
by 20%.
Glyph of Hunger for Blood: Increases the bonus damage from Hunger
for Blood by 3%.
Glyph of Killing Spree: Reduces the cooldown on Killing Spree by 45
seconds.
Glyph of Mutilate: Reduces the cost of Mutilate by 5 energy.
Glyph of Pick Lock: Now reduces cast time by 100%.
Glyph of Sap: Increases duration by 20 seconds.
Glyph of Shadow Dance: Increases the duration of Shadow Dance by 4
seconds.
each time it is used, up to a maximum of 6 sec.
Glyph of Sprint: No longer reduces the duration.
Glyph of Tricks of the Trade: Your Tricks of the Trade grants an
additional 10% bonus damage to your target.
Shaman
Glyph of Earth Shield: Increases the amount healed by your Earth
Shield by 20%.
Glyph of Feral Spirit: Your spirit wolves gain an additional 30% of
your attack power.
Glyph of Hex: Increases the damage your Hex target can take before
the Hex effect is removed by 20%.
Glyph of Riptide: Increases the duration of Riptide by 6 seconds.
Glyph of Stoneclaw Totem: Your Stoneclaw Totem also places a damage
absorb shield on you, equal to 4 times the strength of the shield it
places on your totems.
Glyph of Thunder: Reduces the cooldown on Thunderstorm by 7 seconds.
Glyph of Totem of Wrath: When you cast Totem of Wrath, you gain 30%
of the totem's bonus spell power for 5 minutes.
Warlock
Glyph of Banish: This glyph has been replaced with Glyph of
Incinerate, which increases the damage of Incinerate by 5%.
Glyph of Chaos Bolt: Reduces the cooldown on Chaos Bolt by 2
seconds.
Glyph of Demonic Circle: Reduces the cooldown on Demonic Circle by 4
seconds.
Glyph of Haunt: The bonus damage granted by your Haunt spell is
increased by an additional 3%.
Glyph of Immolate: The bonus damage provided by this glyph to
Immolate’s periodic damage has been reduced to 10%, down from 20%.
The 10% reduction to Immolate’s initial damage has been removed.
Glyph of Imp: Increases your Imp’s Firebolt damage by 20%.
Glyph of Life Tap: When you use Life Tap, you gain 20% of your
spirit as spell power for 20 seconds.
Glyph of Metamorphosis: Increases the duration of your Metamorphosis
by 6 seconds.
Glyph of Shadowflame: Your Shadowflame also applies a 70% movement
speed slow on its victims.
Glyph of Siphon Life: Redesigned to increase the healing received
from the Siphon Life talent.
Glyph of Soul Link: Increases the percentage of damage shared via
your Soul Link by an additional 5%.
Glyph of Succubus: Redesigned to remove all damage-over-time effects
from the target of Seduction.
Warrior
Glyph of Barbaric Insults: Increases threat on Mocking Blow by 100%.
Glyph of Bladestorm: Reduces the cooldown on Bladestorm by 15
seconds.
Glyph of Enraged Regeneration: Your Enraged Regeneration ability
heals for an additional 10% of your health over its duration.
Glyph of Last Stand: Now reduces the cooldown of Last Stand by 60
seconds. The penalty on maximum health gained has been removed.
Glyph of Overpower: Now provides 100% chance on all parries.
Glyph of Shield Wall: Reduces the cooldown on Shield Wall by 3
minutes, but Shield Wall now only reduces damage taken by 40%.
Glyph of Shockwave: Reduces the cooldown on Shockwave by 3 seconds.
Glyph of Spell Reflection: Reduces the cooldown on Spell Reflection
by 1 second.
Glyph of Sweeping Strikes: Now makes Sweeping Strikes cost 0 rage.
Glyph of Vigilance: Your Vigilance ability transfers an additional
5% of your target's threat to you.
- Hearthstone: Cooldown has been reduced to 30 minutes down from 60
minutes.
- Darkmoon Cards of the North will now take three seconds per card to
create.
- Divine Hymn will now trigger Illustration of the Dragon Soul.
- Frozen Scepter of Necromancy now sounds like other maces.
- Heavy Junkboxes will no longer have deprecated poison materials.
- Libram of the Sacred Shield: Increases block value.
- Magic Dust now has a 10-second PvP duration.
- Old Naxxramas Shoulder Enchants will now soulbind items.
- Outrider's Lammellar Legguards and Sentinel's Mail Leggings have had
their costs reduced to the correct value.
- Pack of Endless Pockets can now be mailed.
- Paladin Healer PvP Set Bonus: The bonus for Holy Shock healing has
been reduced to 10%.
- Patroller's Pack now sounds like a bag.
- PvP Trinkets will now break Shackle Undead.
- Several beverages missing from the "Beverages Consumed" statistic
have been added.
- Several foods missing from the Food Eaten statistic have been added.
- Sigil of Awareness: Now provides bonus damage to Death Strike as
well.
- Sigil of the Frozen Conscience: The bonus to Icy Touch from this
relic has been reduced to a value appropriate to the item’s level.
- Sprite Darter Eggs: May now (very rarely) drop from Sprite Darters
in Feralas. Note that only Horde characters can attack and kill
Sprite Darters.
- Three new mounts are available from Horde mount vendors, equalizing
the number of purchasable normal and epic mounts: the Black Wolf,
the White Kodo, and the Black Skeletal Horse (in Orgrimmar,
Bloodhoof Village, and Brill respectively).
- Thunder Capacitor again requires four charges.
- Tiny Emerald Whelplings: May now (very rarely) drop from Adolescent
Whelps in the Swamp of Sorrows.
- White Tickbird Hatchling is now classified as a Pet.
Mac
- Support for Logitech G-15 and G-19 keyboards with LCD displays has
been added.
- A number of performance and smoothness enhancements have been
implemented.
- The new high-res player textures are supported on dual processor
systems running OS X 10.5.
- A crashing bug involving chat channel commands has been fixed.
- A problem involving window focus and foreground/background status
has been fixed.
- Movie recording feature has had some user interface improvements.
Bug Fixes
- Leaving a group while in an instance will now port you to the
nearest graveyard rather than your Hearthstone location.
- Yaaarrrr! now has a detailed tooltip.
- Classes
Death Knight
Acclimation: This talent will no longer sometimes grant nature
resistance while fighting Sapphiron.
Anti-magic Zone: This ability will no longer cause strange absorb
messages in the combat log and floating combat text.
Dancing Rune Weapon: Fixed a bug making it trigger an unusual number
of effects from the weapon equipped by the death knight. In
addition, it will now only echo death knight spells whose primary
purpose is dealing damage. This pet will no longer break stealth on
nearby targets and attack them. Also corrected a bug making the
effect last 8 seconds longer than intended.
Death Coil: This spell will no longer sometimes cause the death
knight to animate a swing twice.
Death Grip: This spell will no longer automatically cast on the
nearest enemy when no valid target is selected.
Death Runes: Fixed a bug where it was possible when using two
abilities with the same rune cost to not get correctly granted a
second Death Rune when appropriate.
Ebon Plaguebringer: Multiple death knights can now use this debuff
against a target without overwriting each other.
Howling Blast: Each rank now properly shares a cooldown with the
other ranks.
Necrosis: The damage from this ability will no longer benefit
multiple times from damage increasing effects.
Pestilence: This ability will now spread disease centered on a
position between the death knight and its target, rather than the
target’s center position (for very large creatures, this used to
cause no disease spread at all).
Raise Ally: The buff from this ability can no longer be right
clicked to cancel. In order to end the effect, the player
controlling the Risen Ghoul must right click on the unit portrait
and dismiss the pet. In addition, using this ability on a player
whose level is too low will now give a “Target is too low level”
error message instead of “You have no target.”
Raise Dead: This pet now despawns instantly when it dies. In
addition, this ability can no longer be used while riding any type
of vehicle. The Risen Ghoul is also now properly immune to Charm,
Fear, Sleep, and Horror.
Rune of Cinderglacier: Charges of this will now only be used if the
target actually took damage from the attack.
Scent of Blood: This talent can no longer be triggered by
environmental damage.
Scourge Strike: The tooltip incorrectly stated it did 60% weapon
damage increased by 9% from diseases, when it was actually 45%
increased 11% from diseases. The tooltip has been corrected, but the
damage done is unchanged.
Sigil of Awareness: The tooltip on this incorrectly indicated it
added much more damage than it actually did. The tooltip has been
corrected to show the actual bonus.
Summon Gargoyle: The Gargoyle will no longer re-attack rogues after
they Vanish, or night elves who use Shadowmeld. Monsters will stop
trying to chase a Gargoyle after it flies away. The debuff on the
target indicating he or she is being pursued by a Gargoyle will no
longer display the duration, and will be removed when the buff is
removed from the death knight. Max duration in the tooltip changed
to 40 seconds.
Druid
Bash: This ability will now still interrupt casting even if the
victim is immune to the stun due to diminishing returns.
Feral Attack Power: Heirloom weapons now correctly grant the amount
of attack power in Cat, Bear, and Dire Bear Forms that is stated on
the weapon tooltip. In addition, the attack power bonus will now
work properly for druids below level 60.
Lifebloom: Corrected some bugs with the new blooming functionality
and dispels.
Predatory Strikes: This talent now properly affects the attack power
gained from weapon enchants.
Swipe: Now properly affected by area-of-effect damage caps.
Thorns: This spell will now properly use the druid’s spell power to
determine its scaling instead of the target’s spell power.
Wild Growth: Fixed a bug that sometimes prevented Wild Growth ranks
from overwriting each other.
Hunter
Cower: This pet ability will now display its cooldown correctly.
Disengage: This ability can no longer be used while riding any type
of vehicle.
Froststorm Breath: This pet ability will now display its cooldown
correctly.
Heart of the Phoenix: Can no longer be set to autocast (which did
not work).
Hunter traps will no longer be able to be set off by totems.
Rake: This pet ability will now always refresh when used by the pet.
Savage Rend (raptor special ability): Fixed a tooltip error to
correctly note this ability boosts damage rather than attack power.
Spirit Strike: This pet ability now has its damage increased by
Prowl as intended.
Spore Cloud: This pet ability will now autocast properly at all
ranks.
Steady Shot: Now does correct damage with heirloom weapons.
Mage
Arcane Potency: Fixed a bug where sometimes the benefit was consumed
before altering the critical strike chance of the mage. In addition,
will no longer benefit the critical strike chance of Molten Armor’s
damage.
Deep Freeze: Floating combat text will now display when this ability
is able to be used.
Focus Magic: When spell-stolen, this buff will no longer grant the
originally casting mage a buff when critical strikes occur.
Frostbite: Fixed a bug preventing this from overwriting the effect
from the Frostbite talent.
Ignite: The debuff from this talent now benefits properly from
Arcane Subtlety. In addition, effects which modify damage done will
no longer be applied a second time to the damage from this talent.
Master of Elements: Now refunds the correct amount of mana when
used with Arcane Missiles.
Mirror Image: Mirror Images will now appear with maximum health and
mana. In addition, this ability can no longer be used while riding
any type of vehicle.
Slow Fall: Can no longer be cast on NPCs.
Torment the Weak: Now properly increases damage when used against
victims of the snare from Hunter Frost Traps.
Paladin
Beacon of Light: This spell no longer duplicates the heal on
yourself if your target is currently immune to being healed due to
being on a vehicle. It will simply not duplicate the heal. In
addition, Divine Plea will only penalize the original heal instead
of applying the penalty a second time on the duplicated heal.
Blessing of Sanctuary: This spell can now overwrite a Greater
Blessing of Sanctuary that has less than 10 minutes duration
remaining.
Blessing of Wisdom: It is no longer possible to have the icon for
this spell and Greater Blessing of Wisdom active at the same time
(which didn’t give any benefit, but was confusing).
Combat Expertise: This talent will now properly increase spell
critical strike chance.
Hammer of Justice: This ability will now still interrupt casting
even if the victim is immune to the stun due to diminishing returns.
Hammer of the Righteous: Now does correct damage with heirloom
weapons.
Holy Shield: Damage from this ability now increases properly from
attack power.
Judgement of Command: Fixed incorrect combat log tooltips.
Righteous Vengeance: Effects which modify damage done will no longer
be applied a second time to the damage from this talent.
Sacred Shield: Now scales properly from spell power granted by
Sheath of Light.
Seal of Vengeance/Corruption: The bonus damage applied a target
which already has the maximum stack of debuffs is now properly
affected by Judgements of the Pure. In addition, fixed some missing
tooltips in the combat log.
Sheath of Light: Critical heals from Lay on Hands will now trigger
this talent.
Priest
Inner Fire: Charges of this buff will now be consumed properly if
the priest is attacked while using emotes.
Mind Control: This spell can no longer be cast while it is already
active.
Misery: The tooltip on this talent was badly worded and implied a
bonus much larger than it actually gave. The tooltip has been
rewritten to be more clear.
Prayer of Mending: This spell will no longer fail from “A more
powerful spell is already active” errors. It will now always cast,
including overwriting a weaker Prayer of Mending. In addition,
trinkets which are triggered from casting a healing spell will now
be triggered properly by Prayer of Mending.
Rogue
Master of Subtlety: The amount of time remaining on the damage bonus
for this talent is now displayed.
Shaman
Cleanse Spirit is now properly in the Nature spell school.
Tremor Totem: Now correctly pulses every 3 seconds, up from 1
second.
Warlock
Dark Pact: Can no longer be cast when the warlock has an enslaved
demon pet that does not have mana.
Demonic Circle: Summon: This spell can no longer be cast while on a
transport or other moving object.
Fel Synergy: This talent will no longer heal vehicles the warlock is
riding.
Ritual of Summoning: This spell can no longer be cast while on a
transport or other moving object.
Unstable Affliction: Feedback damage from dispelling this debuff
will no longer be modified by effects on the victim which modify the
damage the victim does.
Warrior
Concussion Blow: Now properly triggers a 1.5 second global cooldown.
Damage Shield: Fixed a bug which caused this ability to benefit from
Recklessness.
Enrage: This ability can no longer be triggered by environmental
damage.
Enraged Regeneration: While this is active, the warrior is blocked
from using abilities that trigger being enraged (which would do
nothing and waste the cooldowns).
Improved Revenge: This talent will now increase the damage done by
Revenge by the proper amount.
Rend: Now does correct damage with heirloom weapons. In addition,
low ranks of this ability will no longer incorrectly gain a damage
bonus against targets above 75% health.
Slam: Slam will no longer sometimes show 2 miss messages.
- Items
Dartol's Rod of Transformation has had its tooltip corrected.
Glyph of Mocking Blow: Correctly increases damage of the ability by
25%.
Glyph of Rejuvenation: Effects which modify healing done will no
longer be applied a second time to the healing granted by this
glyph.
Glyph of Shocking: Tooltip has been corrected.
Heirloom Items: The bonus spell power granted by these items has
been redesigned to provide substantially more benefit for players
lower than level 58.
Hook of the Master Angler: Using this item to shape-change into a
fish now cancels Shadowform.
Justicar (T4) Retribution Set: The bonus to seals now works properly
on Seal of Blood and Seal of the Martyr.
Mace of Unending Life is correctly a two-handed weapon.
Many Northrend maces now make correct noises when sheathed and
unsheathed.
Many items with 110 attack power now correctly grant 110 ranged
attack power.
Oracle Talisman of Ablution's spell data has been clarified.
Personal rating requirements for off-hand Deadly Gladiator items
should now display correctly.
Several Hateful and Deadly plate helms have had their stats
correctly reduced.
Several Naxxramas items with block values were not providing the
correct stat amounts and have been fixed.
Sigil of Arthritic Binding: The tooltip was incorrect for this item
and overstated the bonus to Scourge Strike. This has been fixed.
Thunder Capacitor's cooldown functions.
Wall of Terror, Fleshless Girdle, and Inexorable Sabatons have had
their stamina values adjusted to the proper levels.
- Racials
Blood Fury: The tooltip on the attack power version of this ability
will now tell how much attack power it grants to the orc.
Shadowmeld: Using this ability will no longer cause friendly players
to deselect the night elf. _________________ PG in GB e in WoW: arancia - Master della gilda GB Italia™, della gilda WoW Clan Italia (PG Dragomagno)
Leatherworking 375 - Skinning 375 - Cooking 375 - First Aid 375 - Fishing 375
Karazhan, All Heroic Istance, Onyxia, Molten Core e Blackwing Lair Free Enter
Ara in WoW

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